Deck & Commander Strategies
Jenson Carthalion, Druid Exile
Leverages Hermit Druid to mill the entire deck quickly, comboing with cards like Oracle of Mul Daya and Phyrexian Dreadnought for a turn one or two kill. The deck uses fast mana and disruption to enable this combo while protecting it with counterspells.
Kenrith, the Returned King
Focuses on generating fast mana and leveraging wheel effects like Wheel of Fortune and Echo of Eons to refill the hand and find key combo pieces or interaction. Uses Kenrith's versatile abilities to manipulate the board and gain incremental advantage.
Kodama of the East Tree and Sakashima of a Thousand Faces
Utilizes ramp creatures and value permanents to build a resilient board state. Kodama's ability to untap lands helps generate large amounts of mana to fuel big plays, while Sakashima provides cloning and versatility for combos or protection.
Prime Speaker Vannifar
A creature toolbox deck that uses Vannifar's ability to chain creature sacrifices and tutor for combo pieces or key creatures to assemble combos and win. Relies heavily on creature interactions, tutoring, and disruption.
Gameplay Insights
- 1
Using Noxious Revival to target Hermit Druid in graveyard to prevent opponents from countering key spells is a clever way to dismantle counterplay.
- 2
The timing of Hermit Druid activation and sequencing around potential counters showed high-level risk assessment and game knowledge.
- 3
The use of fast mana like City of Traitors and mana rocks to enable early combo attempts is crucial in cEDH games for gaining early tempo.
- 4
Force of Will was held and used strategically to protect combo pieces and maintain pressure during counter wars.
- 5
Sacrificing lands and drawing into fresh hands with wheels was a key strategy to maintain card advantage and disrupt opponents' plans.
Notable Cards
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Hermit Druid
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Noxious Revival
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Force of Will
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Wheel of Fortune
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Echo of Eons
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Lion's Eye Diamond
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City of Traitors
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Elvish Mystic
Gameplay Summary
The game featured a high-stakes four-player cEDH match with Jenson Carthalion, Kenrith the Returned King, Kodama of the East Tree paired with Sakashima of a Thousand Faces, and Prime Speaker Vannifar.
Early on, the Jenson player aimed for a turn one Hermit Druid combo to mill their deck and establish a quick win condition.
Despite some disruption attempts and careful resource management from the opponents, the Hermit Druid strategy remained a central threat.
Meanwhile, the Kenrith pilot focused on accelerating mana and setting up a wheel of fortune play to refresh their hand and generate value. Kodama and Sakashima's player looked to establish board presence with ramp creatures and aimed for a gradual build-up, while Vannifar's strategy involved creature tutoring and combo assembly.
A pivotal moment came when a Noxious Revival was used strategically to manipulate the top of the deck, counteracting Hermit Druid's disruptive potential by removing a key counterspell enabler from the graveyard.
Force of Will was also used to protect key plays, showing the tight interaction and counterwar environment typical of cEDH.
The game unfolded with careful sequencing and counterplay, highlighting the importance of timing and deck synergy to navigate the complex multiplayer tension.