Deck & Commander Strategies
Sorin of House Markov // Sorin, Ravenous Neonate
Flood the board with small creatures and use extort to drain opponents' life while gaining incremental advantages through life gain and token generation.
Thalia and The Gitrog Monster
Leverage land synergies and sacrifice outlets to gain card advantage and control the board through resource manipulation.
Six
Utilize graveyard recursion and value creatures to maintain board presence and pressure opponents with resilient threats.
The Prismatic Piper
Focus on flashback spells and graveyard interactions to generate value and maintain card advantage over time.
Katilda and Lier
Cast humans and reuse removal spells with flashback to control the board and outvalue opponents through repeated spellcasting.
Gameplay Insights
- 1
Extort triggered on multiple creatures to steadily drain opponents while gaining life, creating a slow but effective pressure.
- 2
Hermit Druid's graveyard milling combo set up potential plays with Laboratory Maniac to win through alternative win conditions.
- 3
Repeated use of flashback spells from Katilda and Lier extended board control and removal utility.
- 4
Combat decisions focused on attacking commanders to apply Commander damage, a key path to victory in multiplayer EDH games.
- 5
Players took advantage of clues and token generation to build incremental advantage and board presence in a sealed format.
Notable Cards
-
Sorin of House Markov // Sorin, Ravenous Neonate
-
Thalia and The Gitrog Monster
-
Hermit Druid
-
Laboratory Maniac
-
Cryptolith Rite
-
Tower Geist
-
Essence Flux
-
Ambush Viper
Gameplay Summary
The game started with players opening sealed Innistrad Remastered Commander decks, each featuring different commanders and incorporating a few cards from Fallen Empires.
Early turns saw players establishing board presence with low-cost creatures and mana accelerants.
One player with Sorin of House Markov leveraged extort and a flood of small creatures to put pressure on opponents.
Thalia and The Gitrog Monster focused on land synergies, while other commanders like Six and Katilda and Lier developed unique strategies involving graveyard interactions and flashback spells. A key moment involved Sorin flipping to Sorin, Ravenous Neonate, increasing pressure with extort triggers and creating tokens.
The gameplay featured tactical combat decisions, including blocking and attacking commanders to apply Commander damage.
Players employed graveyard recursion and card draw mechanics, such as Hermit Druid's graveyard milling and Laboratory Maniac's win condition potential.
The game maintained a slow but strategic pace with board states evolving through creature tokens, clues, and incremental damage, highlighting the sealed format's jank and unique card interactions.