Deck & Commander Strategies
Jinnie Fay, Jetmir's Second
Token swarm tribal strategy focused on creating numerous cat and dog tokens to overwhelm opponents and control the board through numbers and synergy.
Kitt Kanto, Mayhem Diva
Token generation combined with goad mechanics to manipulate combat phases, forcing opponents to attack each other while building a robust board presence.
Octavia, Living Thesis
Ramp and creature growth focused on making creatures larger and more threatening, while generating card advantage through combat tricks and spells.
Jhoira of the Ghitu
Suspend and casting spells from exile by putting time counters on nonland permanents, aiming to deploy powerful threats at a delayed but explosive pace.
Gameplay Insights
- 1
Utilizing goading from Kitt Kanto to force opponents into unfavorable combat situations effectively shifted combat control.
- 2
Jhoira of the Ghitu's suspend mechanic created a delayed threat dynamic, forcing players to consider future board states carefully.
- 3
Octavia's use of unblockable creatures like Slither Blade and combat tricks such as Slip Through Space helped maintain board presence and card draw.
- 4
Jinnie Fay's token generation proved pivotal in applying constant pressure and overwhelming opponents with quantity.
- 5
Early peeking into opponents' hands (using Peak) allowed players to make informed decisions, influencing timing and responses.
Notable Cards
-
Slither Blade
-
Slip Through Space
-
Exotic Orchard
-
Castle Ardenvale
Gameplay Summary
The game began with all four players setting up their boards and establishing early presence.
Octavia, Living Thesis focused on ramping and growing creatures to bolster the board, while Jinnie Fay, Jetmir's Second aimed at creating a swarm of cats and dogs tokens to overwhelm opponents.
Kitt Kanto, Mayhem Diva employed a token and goad strategy to manipulate combat and pressure opponents effectively.
Jhoira of the Ghitu played a suspend-based deck, exiling nonland permanents with time counters to cast them later, aiming for explosive plays once the suspended cards resolved. Early turns saw key plays such as deploying creatures with evasion, ramping lands, and setting up token engines.
Jinnie Fay generated multiple tokens, threatening to dominate combat, while Octavia used spells like Slip Through Space to keep creatures safe and draw cards.
Kitt Kanto's deck worked to control combat phases through goading and token synergy, maintaining a steady board presence.
Jhoira's suspended permanents introduced a ticking clock element, setting up for powerful late-game spells.
The pivotal moment involved a combination of token generation and goad mechanics that shifted the combat advantage, with Jinnie Fay's token army and Octavia's growing board creating significant threats that forced responses.
The game was marked by dynamic token interactions, strategic card draw, and incremental board development, culminating in a win condition centered on overwhelming opponents with tokens and value creatures.