Deck Strategies
Queen Marchesa
Midrange control deck that leverages monarchy to gain card advantage and uses political interactions to stabilize the board. It aims to use removal and board wipes to control threats and eventually win through attrition.
Roon of the Hidden Realm
Flicker-based value deck that generates card advantage by repeatedly blinking creatures with enter-the-battlefield effects, often finishing with a combo involving Peregrine Drake and other blink targets.
Muxus, Goblin Grandee
Goblin tribal combo deck focused on quickly casting Muxus to flood the board with goblin tokens, aiming to overwhelm opponents with a swarm of creatures and leverage synergies for a fast win.
Meren of Clan Nel Toth
Grindy value deck focused on creature recursion and incremental advantage through sacrifice and reanimation, often looking to close out the game via combos involving Mikaeus or other synergies.
Gameplay Insights
- 1
Queen Marchesa's early move to become monarch and maintain that status was key to drawing extra cards and controlling the pace of the game.
- 2
Roon's use of Yorion to blink multiple creatures, drawing cards and triggering value on the end step, created a strong advantage in resources.
- 3
Muxus's inability to consistently find hasty goblin tokens slowed the intended combo win, highlighting the importance of deck sequencing and draw quality.
- 4
The timely board wipe reset the board, delaying aggressive strategies and allowing control and value decks to stabilize.
- 5
Political interactions, including passing the monarchy and choosing attack targets, influenced the flow and tempo significantly.
Notable Cards
Queen Marchesa
Muxus, Goblin Grandee
Roon of the Hidden Realm
Meren of Clan Nel Toth
Yorion, Sky Nomad
Teleportation Circle
Wood Elves
Brash Taunter
Summary
The game featured four high-powered Commander decks battling for control and dominance. Early turns saw players developing their mana bases and deploying key ramp spells, with Queen Marchesa establishing control elements and quickly becoming monarch, leveraging her political advantage. Muxus aimed to rapidly assemble a critical mass of goblins, attempting to combo off by fetching multiple goblins from the top of the deck. Roon of the Hidden Realm focused on flicker effects to generate card advantage and value, with Yorion providing additional flicker triggers to maximize resource gain. Meren pursued a grindy value game, with incremental creature recursion and combo potential through Mikaeus and other synergistic pieces. A pivotal moment came when a board wipe was cast, shaking up the board state and slowing down aggressive strategies momentarily. Queen Marchesa capitalized by reasserting control and drawing cards as monarch, while Roon used Yorion to blink multiple creatures, drawing cards and setting up future plays. Muxus struggled to find the hasty goblins necessary to quickly close out the game, although some goblin tokens were generated. Meren continued to ramp and build incremental advantage through creature recursion. The gameplay revolved around managing board presence, political interactions around the monarchy, and timing key combos or value chains to secure the win.