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PaymoneyWubby Shock Collar Commander

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Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Shirei, Shizo's Caretaker

    Shirei, Shizo's Caretaker

    Focuses on recurring small creatures with power one or less from the graveyard to the battlefield at each end step, generating value and board presence through persistent creature recursion.

  • Kozilek, Butcher of Truth

    Kozilek, Butcher of Truth

    Leverages massive Eldrazi creatures with annihilator and ramp to overwhelm opponents, drawing cards on casting big threats to maintain hand advantage and control the board with devastating effects.

  • Kozilek, the Broken Reality

    Kozilek, the Broken Reality

    Utilizes colorless ramp and cost reduction for large Eldrazi creatures, manifesting cards to draw and applying pressure with powerful and efficient Eldrazi threats.

  • Ian Malcolm, Chaotician

    Ian Malcolm, Chaotician

    Creates a chaotic multiplayer environment by exiling cards drawn and allowing other players to cast spells from his exile zone for any mana, disrupting traditional gameplay and forcing adaptive strategies.

Gameplay Insights

  • 1

    The use of serialized Kozilek as a commander allowed for efficient cost reduction on large colorless creatures, accelerating the threat curve.

  • 2

    Ian Malcolm's ability to exile drawn cards and permit other players to cast them introduced a unique multiplayer interaction that changed resource dynamics.

  • 3

    Playing Howling Mine early created a rapid card draw environment, synergizing well with Ian Malcolm's exile mechanic but increasing the risk of opponents gaining unexpected advantage.

  • 4

    The shock collar punishment forced players to act decisively and with precision, increasing game tension and speeding up decision-making.

  • 5

    Casting Ulamog, the Ceaseless Hunger was a major turning point, applying board control pressure through annihilator and forcing opponents to respond immediately or face devastating consequences.

  • 6

    Use of Mana Vault and other artifacts allowed for explosive early mana acceleration, enabling early casting of high-impact Eldrazi spells.

  • 7

    Attrition provided a targeted removal option to deal with problematic creatures while maintaining board presence through creature sacrifice.

Notable Cards

  • Ulamog, the Ceaseless Hunger

    Ulamog, the Ceaseless Hunger

  • Howling Mine

    Howling Mine

  • Arcane Lighthouse

    Arcane Lighthouse

  • Plague Myr

    Plague Myr

  • Mana Vault

    Mana Vault

  • Attrition

    Attrition

  • Manifold Key

    Manifold Key

  • Thought Vessel

    Thought Vessel

  • Void Winnower

    Void Winnower

Gameplay Summary

The game started with players carefully deploying their commanders and setting up their mana bases while managing the pressure of shock collars punishing misplays.

Early turns saw the serialized Kozilek player ramping quickly and casting key colorless spells that reduced the cost of their big creatures.

Shirei, Shizo's Caretaker focused on a resilient strategy, returning low-power creatures from the graveyard to the battlefield each turn, aiming for incremental board presence.

Ian Malcolm's chaotic draw manipulation came into effect with Howling Mine and his ability to exile cards that other players could cast, creating a dynamic and unpredictable environment. A pivotal moment came when Kozilek, Butcher of Truth, cast Ulamog, the Ceaseless Hunger, a powerful board presence that forced opponents to deal with annihilator triggers and massive threats.

Meanwhile, Ian Malcolm's ability to let opponents cast cards from his exile zone led to a unique shared resource dynamic.

The game tension increased with multiple board wipes and combat damage exchanges, while players navigated the risk of shock collar punishment by playing quickly and accurately.

The game unfolded as a mix of controlling the board with big Eldrazi threats, leveraging recursion and token strategies, and exploiting the chaos of shared card casting, culminating in a tense and interactive multiplayer battle.

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