Deck Strategies
Hashaton, Scarab's Fist
A value-oriented Esper midrange deck that discards big creatures and then puts copies of them onto the battlefield using Hashaton's triggered ability, creating resilient threats that are hard to counter.
Kotis, the Fangkeeper
A Sultai Voltron deck that aims to hit opponents with Kotis to exile cards from their libraries and gain access to casting those spells for free, generating value and overwhelming opponents with efficient plays.
Atraxa, Grand Unifier
A four-color midrange deck focused on assembling a Food Chain combo to generate infinite mana and leveraging powerful creatures and spells to dominate the board and close out the game.
Yuriko, the Tiger's Shadow
A ninja tribal combo deck that uses combat damage triggers to reveal the top card of the library, draw cards, and deal incremental damage to opponents, aiming to quickly whittle down life totals through evasive threats.
Gameplay Insights
- 1
Hashaton's use of discard mechanics to cheat large creatures onto the battlefield provided strong board presence and resilience to counter spells.
- 2
Kotis's ability to exile cards from opponents' libraries and cast them for free was a key value engine, requiring protection or unblockable effects to maximize impact.
- 3
Atraxa's plan to assemble Food Chain demonstrated the power of combo-centric midrange strategies in cEDH, combining value creatures with infinite mana generation.
- 4
Yuriko's consistent ninja damage triggers generated card advantage and incremental life loss for opponents, pressuring the table and accelerating the game pace.
- 5
Early protection plays like casting The One Ring and activating Manavolt helped secure key threats against disruption.
- 6
Players carefully managed their life totals and board states to avoid early elimination, reflecting the high-stakes environment of competitive EDH.
Notable Cards
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Hashaton, Scarab's Fist
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Kotis, the Fangkeeper
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Atraxa, Grand Unifier
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Yuriko, the Tiger's Shadow
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Imperial Seal
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The One Ring
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Deathrite Shaman
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Food Chain
Summary
The game started with all four players setting up their boards cautiously, with the players piloting Hashaton, Kotis, Atraxa, and Yuriko establishing their early board states and mana bases. Hashaton leveraged discard and recursion mechanics to deploy large, resilient creatures without them being easily countered, while Kotis focused on a Voltron-style approach, aiming to exile and cast spells off the top of opponents' libraries through combat damage. Atraxa sought to assemble a Food Chain combo to generate infinite mana and eventually close the game, while Yuriko used ninja tribal synergies to hit opponents and generate card advantage by revealing the top card of the deck and dealing damage through combat triggers. Early turns featured key plays like casting Hashaton, setting up manavolt and the one ring for protection and card draw, and Yuriko landing commander damage to begin applying pressure.