Deck Strategies
Mirko, Obsessive Theorist
Utilizes surveil to grow Mirko and return low-power creatures from the graveyard, with a clone subtheme to generate multiple copies of key creatures for value and potential milling of opponents.
The Pride of Hull Clade
Deploys a large creature that costs less based on defenders' toughness, supported by cards that allow defenders to attack and draw cards, focusing on defensive creatures that turn into offense and card advantage.
Morska, Undersea Sleuth
Generates clues and places +1/+1 counters on Morska, aiming to draw cards and either kill opponents with commander damage or animate clues to create a large board presence.
Judith, Carnage Connoisseur
Exploits instant and sorcery spells to grant death touch and lifelink to creatures or create imp tokens that deal damage on death, combined with damage spells and effects like Blasphemous Act and Repercussion to punish opponents and gain life.
Gameplay Insights
- 1
Mirko’s ability to return creatures from the graveyard combined with cloning effects offers a potent recursion engine and potential infinite mill combo, making it a key threat to be watched.
- 2
Ben’s strategy to leverage defenders with Assault Formation and Tower Defense allows his usually defensive creatures to become offensive threats capable of drawing cards and pressuring opponents.
- 3
Blake’s Morska deck benefits greatly from clue generation and card draw, with the flexibility to either push commander damage through unblockable and hexproof or to animate clues for a sudden board swing.
- 4
Shay’s use of Blasphemous Act with Repercussion creates a powerful board wipe that punishes opponents by dealing damage equal to the damage dealt to creatures, synergizing well with Judith’s death touch and lifelink buffs.
- 5
The early game features players carefully developing mana bases and laying down key enchantments like Soul Ring and Primal Amulet to accelerate their game plans.
- 6
Judith’s ability to create imp tokens on death and grant lifelink and death touch to spells creates constant pressure that can quickly turn the tide through incremental damage and life gain.
Notable Cards
Mirko, Obsessive Theorist
The Pride of Hull Clade
Morska, Undersea Sleuth
Judith, Carnage Connoisseur
Blasphemous Act
Repercussion
Rise and Shine
Cyberdrive Awakener
Assault Formation
Tower Defense
Summary
The game began with each player establishing their unique strategies centered around their commanders. Mirko, Obsessive Theorist focused on a surveil and clone synergy, aiming to generate value by returning creatures with power less than Mirko's from the graveyard and potentially creating infinite clones to mill opponents. Ben piloted The Pride of Hull Clade, a high-cost creature that becomes cheaper based on the toughness of creatures controlled and synergizes with Defenders and card draw mechanics. Blake played Morska, Undersea Sleuth, a commander that generates clues and grows with plus-one counters, planning to either win through commander damage with unblockable and hexproof or animate clues to overwhelm opponents. Shay commanded Judith, Carnage Connoisseur, leveraging instant and sorcery spells to grant death touch and lifelink or create damage-dealing imp tokens, with a focus on maximizing damage through synergy with cards like Blasphemous Act and Repercussion.