ROCKET-POWERED TURBO COMMANDER | Gnawbone VS Zimone & Dina VS Elsha VS Bristly Bill thumbnail Blurred backdrop thumbnail
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ROCKET-POWERED TURBO COMMANDER | Gnawbone VS Zimone & Dina VS Elsha VS Bristly Bill

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bristly Bill, Spine Sower

    Bristly Bill, Spine Sower

    Monogreen landfall with +1/+1 counter synergy, leveraging lands entering the battlefield and sacrifice outlets to grow Bill and overwhelm opponents with large creatures and incremental life gain.

  • Elsha, Threefold Master

    Elsha, Threefold Master

    Fast tempo deck focused on combat tricks and deploying small creatures quickly to apply early pressure and win through efficient combat damage.

  • Zimone and Dina

    Zimone and Dina

    Sacrifice and card draw engine that cycles creatures and lands, gaining incremental life and draining opponents while maintaining card advantage and board presence.

  • Old Gnawbone

    Old Gnawbone

    Mono green artifact ramp deck that focuses on casting and using artifact permanents to generate massive amounts of mana and accelerate powerful threats, synergizing with landfall and mill triggers.

Gameplay Insights

  • 1

    Bristly Bill’s use of Riveters Overlook to trigger landfall and sacrifice synergizes effectively to put counters on multiple creatures while gaining life.

  • 2

    Old Gnawbone’s combination of land sacrifice and mill effects via Icefall Noot Explorer accelerated card advantage and board development, synergizing with counter placement.

  • 3

    Zimone and Dina’s sacrifice of Vidian Emissary to search for additional lands enabled strong mana development and triggered incremental life drain on opponents.

  • 4

    Elsha’s strategy of playing many small creatures and combat tricks struggled against the heavy ramp and counter synergy of the green decks, highlighting the power of resource accumulation over tempo in this game.

  • 5

    Multiple players used land sacrifice and recursion (such as playing Lotus Veil from the graveyard) to maintain pressure and develop their boards efficiently.

Notable Cards

  • Bristly Bill, Spine Sower

    Bristly Bill, Spine Sower

  • Scorched Ruins

    Scorched Ruins

Gameplay Summary

The game started with a typical ramp and landfall focused board state, with Bristly Bill quickly accruing +1/+1 counters through land plays and sacrifice interactions.

Bill's aggressive strategy put early pressure on opponents by attacking for significant commander damage.

Meanwhile, Old Gnawbone focused on artifact ramp, leveraging artifact permanents to accelerate mana production and cast powerful threats.

Zimone and Dina worked a sacrifice and card draw engine, cycling creatures and lands to maintain card advantage and board presence.

Elsha aimed for a fast, combat trick-heavy tempo game, producing small creatures and aiming for quick damage. Key turning points included Bristly Bill consistently growing through landfall triggers and sacrificing lands via Riveters Overlook, increasing board dominance.

Old Gnawbone’s Icefall Noot Explorer synergized with land plays to mill cards and gain counters, further accelerating his board state.

Zimone and Dina’s sacrifice of creatures like Vidian Emissary enabled efficient land drops and life drain effects, further pressuring opponents.

Despite Elsha’s attempts at quick aggression, the overwhelming green ramp and counter synergies from Bill and Gnawbone made it difficult for her to keep pace.

The game progressed with mounting life swings via life gain and drain, and multiple combat phases where commander damage was dealt, notably Bill attacking for five damage multiple times.

The game remained in a dynamic state of board development with heavy focus on resource accumulation and incremental damage through commander attacks and triggered abilities.

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