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Commander Versus Series: Deck Tech - Rith, the Awakener Vs. Treva, the Renewer

SCG Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Rith, the Awakener

    Rith, the Awakener

    Generate and multiply large numbers of tokens to overwhelm opponents using token doublers and ramp, then deal massive damage or control the board with spells like Fury Stoke Giant and Arrow of Reckoning.

  • Treva, the Renewer

    Treva, the Renewer

    Utilize enchantment synergies and life gain triggered by dealing damage to stabilize and outlast opponents, while disrupting their draws with cards like Z Weirding to maintain control over the game state.

Gameplay Insights

  • 1

    Rith's use of Doubling Season and Mar's Wake significantly amplified token production, setting up a massive board presence quickly.

  • 2

    Treva's Z Weirding created a unique disruption by revealing hands and taxing card draws, slowing Rith's ability to maintain card advantage.

  • 3

    The interaction between Rith's token swarm and Treva's life gain created a dynamic where timing of attacks and board wipes like Arrow of Reckoning were critical.

  • 4

    Life gain from Treva provided a crucial buffer to survive early aggression from Rith's tokens, forcing Rith to find ways to either remove enchantments or break through the life buffer.

Notable Cards

  • Doubling Season

    Doubling Season

Summary

The game featured a showdown between two green-based decks led by Rith, the Awakener and Treva, the Renewer. Rith's deck focused heavily on token generation, leveraging powerful cards like Doubling Season and Mar's Wake to exponentially increase the number of tokens on the battlefield. The deck aimed to overwhelm opponents with sheer numbers and damage, exemplified by cards like Fury Stoke Giant for massive damage output and Arrow of Reckoning for board control. In contrast, Treva's deck revolved around enchantment synergies and life gain. Cards like Z Weirding disrupted opponents by controlling their draws, while Treva's life gain ability created a buffer against aggressive token attacks. The game unfolded with both players establishing their strategies—Rith building a wide token army and Treva attempting to stabilize through enchantments and life gain effects. The interaction between token multiplication and life gain created tension, with both sides preparing for a decisive moment to assert dominance.

Description

Decklists: articles.starcitygames.com/premium/commander-vs-rith-vs-treva

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