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Tayam 🆚 Myrkul 🆚 Tormod/Sidar 🆚 Anikthea | Quality EDH Commander Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Anikthea, Hand of Erebos

    Anikthea, Hand of Erebos

    Focuses on enchantment recursion and control, using cards like Ashnod's Altar and Black Market to generate value and mana. Utilizes enchantment synergies to maintain board presence and control the game through token generation and removal.

  • Sidar Kondo of Jamuraa

    Sidar Kondo of Jamuraa

    Aggressive token and combat-focused deck leveraging Sidar's ability to grant flying or reach to creatures. Uses enchantments and +1/+1 counters to strengthen the board while controlling opponents through combat damage and token swarms.

  • Tayam, Luminous Enigma

    Tayam, Luminous Enigma

    Utilizes enchantments and life gain synergies to create a resilient board state. Employs card draw and incremental advantage through enchantment triggers, while supporting token generation and control elements.

  • Tormod, the Desecrator

    Tormod, the Desecrator

    Graveyard-centric deck that uses dredge and recursion mechanics to generate value from the graveyard and create zombie tokens. Controls the board through sacrificing creatures and recurring threats.

  • Myrkul, Lord of Bones

    Myrkul, Lord of Bones

    Leverages graveyard recursion and sacrifice mechanics to generate zombie tokens and value. Combines dredging, land recursion, and token generation to maintain pressure and control the board.

Gameplay Insights

  • 1

    Will leveraged enchantment recursion with Or Shards and Giza, Glorious Resurrector to convert dying creatures into enchantments, generating multiple Pegasus tokens and maintaining board presence despite mass removal.

  • 2

    Jeff maximized graveyard synergy using dredge cards like Stinkweed Imp and Life from the Loam to build a zombie token army and fuel sacrifice outlets for value and disruption.

  • 3

    Mark used +1/+1 counter interactions on creatures like Devoted Druid and Tribute to the World Tree to ramp mana and sustain pressure through resilient threats.

  • 4

    Mass removal spells such as Extinguish All Hope and Damnation were pivotal in resetting the board, but players quickly recovered by recurring enchantments and creatures, highlighting the importance of recursion in this game.

  • 5

    Strategic destruction of key enchantments and artifacts (e.g., Ashnod's Altar, Tribute to the World Tree) created shifts in tempo, showing the significant impact of targeted removal in commander games with enchantment synergies.

Notable Cards

  • Managorger Hydra

    Managorger Hydra

  • Ashnod's Altar

    Ashnod's Altar

  • Black Market

    Black Market

  • Stinkweed Imp

    Stinkweed Imp

  • Life from the Loam

    Life from the Loam

  • Binding the Old Gods

    Binding the Old Gods

  • Damnation

    Damnation

  • Extinguish All Hope

    Extinguish All Hope

  • Tribute to the World Tree

    Tribute to the World Tree

  • Zulaport Cutthroat

    Zulaport Cutthroat

  • Silent Clearing

    Silent Clearing

  • Carrion Feeder

    Carrion Feeder

Summary

The game began with players developing their mana bases and early board presence, including various ramp creatures and enchantments. Key early plays included Mark casting Managorger Hydra and various players deploying commanders like Tayam, Luminous Enigma, and Myrkul, Lord of Bones. The board saw a mix of token generation, enchantment synergy, and graveyard interactions. Jeff's deck leveraged graveyard recursion and dredging with cards like Life from the Loam and Stinkweed Imp to generate a steady stream of zombie tokens while disrupting opponents' resources. Will utilized enchantment recursion and token production through cards like Or Shards and Giza, Glorious Resurrector to turn dying creatures into enchantments, producing multiple Pegasus tokens and maintaining board presence despite mass removal spells such as Extinguish All Hope and Damnation. Midgame featured multiple board wipes and strategic removal of key enchantments and creatures, with players carefully timing their plays to recover from losses. Will effectively used synergy between enchantments and creatures to rebuild his board, including recurring Or Shards to destroy opposing enchantments and deploying Sarda, Font of Blessings for hexproof protection. Mark capitalized on +1/+1 counter interactions and the resilience of his creatures, while Jeff's graveyard-focused strategy continued to generate tokens and value. The game saw pivotal moments such as Will destroying Mark's Tribute to the World Tree and Mark recasting his commander to maintain pressure. The gameplay was marked by a balance of aggression, control, and value generation from graveyards and enchantments, with players leveraging their commanders' unique abilities to gain incremental advantages and push damage through tokens and combat tricks.

Description

In this episode we have a good game of #commander with some friends..

If you want to join in and play some games come on over to the Discord Server Discord: discord.gg/UREWtDX9we

Tayam, Luminous Enigma www.moxfield.com/decks/OsWtrcCmc0Wy8ortdUA8Mg Myrkul, Lord of Bones www.moxfield.com/decks/oZ6Y98HZwk-DInK7CWVXuA Tormod, the Desecrator/ Sidar Kondo of Jamuraa www.moxfield.com/decks/jbDZwWC08kyJB6dsoEbNrg Anikthea, Hand of Erebos www.moxfield.com/decks/8-Io4xEGQEGMr6-FmkvPvQ

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