Baru Wurms vs Ojutai Voltron vs $50 Rokiric vs Damia | Anything Goes | Commander Clash S13 E24 thumbnail Baru Wurms vs Ojutai Voltron vs $50 Rokiric vs Damia | Anything Goes | Commander Clash S13 E24 thumbnail
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Baru Wurms vs Ojutai Voltron vs $50 Rokiric vs Damia | Anything Goes | Commander Clash S13 E24

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Baru, Wurmspeaker

    Baru, Wurmspeaker

    Builds a worm tribal deck that creates and buffs worm tokens with +2/+2 and trample, aiming to overwhelm opponents with large, trampling creatures.

  • Dragonlord Ojutai

    Dragonlord Ojutai

    Utilizes soldier and hidden rogue tribal synergies combined with flying threats and control elements to apply steady pressure and disrupt opponents.

  • Damia, Sage of Stone

    Damia, Sage of Stone

    Focuses on generating card advantage and controlling the board through spells and value engines, aiming to win via attrition and powerful late-game plays.

  • General Ferrous Rokiric

    General Ferrous Rokiric

    A Boros midrange deck emphasizing multicolor matters, leveraging combat tricks and resilient creatures to maintain board presence without overly aggressive attacks.

Gameplay Insights

  • 1

    Players prioritized establishing mana bases and setting up synergies early, with Baru ramping into high-cost worms and Rokiric controlling the midrange.

  • 2

    Fight mechanics and bounce lands created dynamic board interactions, notably with Juvenile Tracker and Demolition Field impacting creature trades and resource denial.

  • 3

    Strategic restraint on counterspells was observed to allow Baru’s worms to resolve, highlighting the importance of timing in protecting key threats.

  • 4

    The game featured tension around expensive spells like Portal to Phyrexia, with players weighing mana investment versus board impact.

  • 5

    Creature lands like Treetop Village and Celestial Colonnade were utilized effectively to maintain board presence and surprise opponents with animation at instant speed.

Notable Cards

  • Baru, Wurmspeaker

    Baru, Wurmspeaker

  • General Ferrous Rokiric

    General Ferrous Rokiric

  • Damia, Sage of Stone

    Damia, Sage of Stone

  • Dragonlord Ojutai

    Dragonlord Ojutai

  • Treetop Village

    Treetop Village

  • Celestial Colonnade

    Celestial Colonnade

  • Portal to Phyrexia

    Portal to Phyrexia

  • Inventors' Fair

    Inventors' Fair

  • Demolition Field

    Demolition Field

  • Militant Inquisitor

    Militant Inquisitor

Summary

The game featured four distinct Commander decks clashing in an anything-goes format, allowing for a wide range of strategies and interactions. Baru, Wurmspeaker focused on building a worm tribal army with +2/+2 and trample buffs, aiming to overpower opponents with large trampling creatures. Dragonlord Ojutai leveraged a soldier and hidden rogue tribal synergy, likely combining control and tempo elements with evasive threats. Damia, Sage of Stone ran a value-oriented deck centered around card draw and controlling the board to eventually win through attrition and powerful spells. General Ferrous Rokiric piloted a Boros midrange deck with a multicolor matters theme, balancing creature combat and board presence without overcommitting to aggressive attacks. Early gameplay revolved around mana development and setting up synergies. Baru players steadily ramped into high-cost worms, while Rokiric’s deck aimed to control the pace with midrange threats and combat tricks. Damia looked to stabilize and generate card advantage, preparing for late-game dominance. Ojutai maintained board presence with flying creatures and leveraged soldier tribal synergies to apply pressure. Key moments included interactions around bounce lands, fight mechanics between creatures, and strategic decisions to hold off counterspells to ensure Baru’s worms could hit the battlefield. The game’s tempo shifted as threats grew, with multiple board interactions keeping players reactive. The ultimate win condition centered on breaking through defenses with large trampling worms or leveraging value engines and combat synergy to close out the game.

Description

The crew breaks out some spice for an anything goes battle! Will Baru, Wurmspeaker, Dragonlord Ojutai, General Ferrous Rokiric or Damia, Sage of Stone come out on top in this Magic: the Gathering Commander battle? Let’s find out!

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/anything-goes-commander-clash-s13-e24

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