Deck Strategies
Bello, Bard of the Brambles
Transforms enchantments into 4/4 Elemental creatures to overwhelm opponents with a large board of threats.
The Wise Mothman
Utilizes an effect that reveals opponents’ cards before combat to gain tactical advantage, likely building around information and controlling tempo.
Davros, Dalek Creator
Creates 3/3 artifact creatures each turn and applies villainous choices forcing opponents to make difficult decisions or lose cards, aiming to disrupt and drain resources.
Nelly Borca, Impulsive Accuser
Attacks to apply 'accuse' counters on opponents’ creatures, leveraging combat damage triggers to generate card advantage and disrupt enemy plans.
Gameplay Insights
- 1
Davros’s villainous choice ability created a tense dynamic, forcing opponents to decide between letting Davros draw cards or discarding, applying pressure on resources.
- 2
Nelly Borca’s accuse mechanic was actively used to apply pressure through combat, generating gold tokens and clues for value while weakening opposing creatures.
- 3
Players showed strategic ramping with Cultivate, Thought Vessel, and mana rocks to accelerate their game plans, setting up bigger threats quickly.
- 4
The Wise Mothman’s ability to reveal cards before combat added a layer of strategic depth, allowing players to better anticipate opponents’ moves and plan accordingly.
- 5
Bello’s plan to convert enchantments into 4/4 Elementals was straightforward but effective, focusing on board presence and raw power to close out the game.
Notable Cards
Bello, Bard of the Brambles
Davros, Dalek Creator
Nelly Borca, Impulsive Accuser
The Wise Mothman
Thran Dynamo
Sol Ring
Cultivate
Mind Stone
Curse of Opulence
Thought Vessel
Summary
The game began with a relaxed atmosphere as four players piloted preconstructed decks centered around Bello, Bard of the Brambles; The Wise Mothman; Davros, Dalek Creator; and Nelly Borca, Impulsive Accuser. Early turns focused on ramp and setting up board presence: players played lands, ramp spells like Cultivate, and mana rocks such as Sol Ring and Thran Dynamo. Bello’s deck aimed to convert enchantments into 4/4 Elementals, while Nelly focused on attacking and applying the 'accuse' mechanic to disrupt opponents. Davros, Dalek Creator, entered with a strong 3/4 menace body and began generating 3/3 artifact creatures, threatening opponents with villainous choices that force them to lose cards or allow Davros to draw. The Wise Mothman’s presence introduced an effect that revealed opponents’ cards pre-combat, increasing information and tension.