Drunk Commander Gameplay! | Birthday Precon Battle! | Wise Mothman v Davros v Nelly Borca v Bello thumbnail Blurred backdrop thumbnail
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Drunk Commander Gameplay! | Birthday Precon Battle! | Wise Mothman v Davros v Nelly Borca v Bello

Chad Magic


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Transforms enchantments into 4/4 Elemental creatures to overwhelm opponents with a large board of threats.

  • The Wise Mothman

    The Wise Mothman

    Utilizes an effect that reveals opponents’ cards before combat to gain tactical advantage, likely building around information and controlling tempo.

  • Davros, Dalek Creator

    Davros, Dalek Creator

    Creates 3/3 artifact creatures each turn and applies villainous choices forcing opponents to make difficult decisions or lose cards, aiming to disrupt and drain resources.

  • Nelly Borca, Impulsive Accuser

    Nelly Borca, Impulsive Accuser

    Attacks to apply 'accuse' counters on opponents’ creatures, leveraging combat damage triggers to generate card advantage and disrupt enemy plans.

Gameplay Insights

  • 1

    Davros’s villainous choice ability created a tense dynamic, forcing opponents to decide between letting Davros draw cards or discarding, applying pressure on resources.

  • 2

    Nelly Borca’s accuse mechanic was actively used to apply pressure through combat, generating gold tokens and clues for value while weakening opposing creatures.

  • 3

    Players showed strategic ramping with Cultivate, Thought Vessel, and mana rocks to accelerate their game plans, setting up bigger threats quickly.

  • 4

    The Wise Mothman’s ability to reveal cards before combat added a layer of strategic depth, allowing players to better anticipate opponents’ moves and plan accordingly.

  • 5

    Bello’s plan to convert enchantments into 4/4 Elementals was straightforward but effective, focusing on board presence and raw power to close out the game.

Notable Cards

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

  • Davros, Dalek Creator

    Davros, Dalek Creator

  • Nelly Borca, Impulsive Accuser

    Nelly Borca, Impulsive Accuser

  • The Wise Mothman

    The Wise Mothman

  • Thran Dynamo

    Thran Dynamo

  • Sol Ring

    Sol Ring

  • Cultivate

    Cultivate

  • Mind Stone

    Mind Stone

  • Curse of Opulence

    Curse of Opulence

  • Thought Vessel

    Thought Vessel

Gameplay Summary

The game began with a relaxed atmosphere as four players piloted preconstructed decks centered around Bello, Bard of the Brambles; The Wise Mothman; Davros, Dalek Creator; and Nelly Borca, Impulsive Accuser.

Early turns focused on ramp and setting up board presence: players played lands, ramp spells like Cultivate, and mana rocks such as Sol Ring and Thran Dynamo.

Bello’s deck aimed to convert enchantments into 4/4 Elementals, while Nelly focused on attacking and applying the 'accuse' mechanic to disrupt opponents.

Davros, Dalek Creator, entered with a strong 3/4 menace body and began generating 3/3 artifact creatures, threatening opponents with villainous choices that force them to lose cards or allow Davros to draw.

The Wise Mothman’s presence introduced an effect that revealed opponents’ cards pre-combat, increasing information and tension.

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