Deck Strategies
Elsha of the Infinite
A midrange combo deck that leverages artifact and instant/sorcery synergy to generate value and assemble game-ending combos, often protecting key pieces with counterspells.
Godo, Bandit Warlord
A fast aggro/combo deck focused on equipping Godo with Helm of the Host or similar equipment to create multiple combat phases and generate overwhelming board presence.
Old One Eye
A creature-based deck that uses the companion mechanic to establish early board presence, applying pressure with aggressive creatures and disrupting opponents.
Raffine, Scheming Seer
A storm combo deck that generates Treasures and uses rituals and card draw effects to build a large storm count, culminating in a lethal storm finish that exiles the library.
Gameplay Insights
- 1
Discarding Wishclaw Talisman and sacrificing Hope of Ghirapur to generate value and protect key combo pieces was pivotal early in the game.
- 2
The use of multiple World of Thought Control triggers to draw and filter cards enabled Raffine to find crucial combo pieces efficiently under pressure.
- 3
Flash casting artifacts like Talisman of Progress during opponents' turns maximized card draw triggers and storm count.
- 4
Old One Eye’s entry with companion and aggressive attacks pressured opponents and forced early defensive plays.
- 5
Raffine’s ability to exile the entire library using a massive storm count and card draw spells demonstrated the deck’s power to end games explosively despite disruption.
- 6
Strong counterspell usage by Elsha and others slowed down some combo attempts but ultimately Raffine’s storm dominance prevailed.
- 7
Max Opal and other artifact ramp played a key role in enabling large mana generation and multiple spell casts per turn.
Notable Cards
Old One Eye
Helm of the Host
Greater Good
Cabal Ritual
Demonic Tutor
Smothering Tithe
Force of Will
Fierce Guardianship
Mental Misstep
Ad Nauseam
Deflecting Swat
Wishclaw Talisman
Summary
The game featured a highly interactive and stormy cEDH match between four aggressive and combo-oriented decks led by Elsha of the Infinite, Godo, Bandit Warlord, Old One Eye, and Raffine, Scheming Seer. The early turns saw players establishing mana bases and artifact ramp, with some minor skirmishes for damage. Old One Eye made a notable early impact by entering the battlefield with a companion and swinging in for damage, establishing pressure. Raffine used card draw and ritual effects to build up a storm count and generate Treasures, while Elsha and others worked to assemble their combo pieces and counter spells to protect their board states. A key turning point occurred when Raffine managed to cast multiple spells in succession, generating a large number of Treasures and drawing deeply into their deck with Greater Good and World of Thought triggers. Despite some discard setbacks, Raffine's storm count and card advantage surged, allowing for a massive storm finish that exiled the entire library to win the game. The game showcased intense counterspell interactions, efficient tutoring, and strong synergy between artifact ramp and spellcasting, culminating in Raffine's ultimate storm combo outpacing the others.