Generic Commander Episode 47- Mono Blue Smackdown Arcum Dagsson v Vnwxt v Reality Chip v Geralf thumbnail Blurred backdrop thumbnail
Generic Commander profile icon

Generic Commander Episode 47- Mono Blue Smackdown Arcum Dagsson v Vnwxt v Reality Chip v Geralf

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Arcum Dagsson

    Arcum Dagsson

    Artifact toolbox and sacrifice strategy that uses Arcum’s ability to sacrifice artifact creatures to tutor and deploy powerful non-creature artifacts, while leveraging Psychogenic Probe to deal damage through shuffling triggers.

  • The Reality Chip

    The Reality Chip

    Cheerios-style artifact storm deck aiming to assemble a combo win through artifact synergies and storming off with cheap artifacts, controlling the board with planeswalker removal.

  • Geralf, the Fleshwright

    Geralf, the Fleshwright

    Spell-slinging storm deck focused on casting multiple spells per turn to generate zombie tokens with rogue, growing them with counters and overwhelming opponents via wide board state.

  • Vnwxt, Verbose Host

    Vnwxt, Verbose Host

    Mono-blue control deck emphasizing disruption, library manipulation, and counterspells, while running minimal win conditions and focusing on denying opponents’ combos.

Gameplay Insights

  • 1

    Arcum Dagsson’s ability to sacrifice artifact creatures and tutor non-creature artifacts allowed him to control opponents' board development and accelerate his own strategy.

  • 2

    Geralf’s storm plan relied heavily on chaining spells to produce multiple zombie tokens with increasing counters, creating a threatening board presence quickly.

  • 3

    Reality Chip’s artifact storm was disrupted by Arcum’s bounce and removal spells, illustrating the importance of interaction in fast combo decks.

  • 4

    Vnwxt’s use of library manipulation and targeted removal, including exiling key combo enablers like Sensei's Divining Top, hampered opponents' ability to execute their plans.

  • 5

    Psychogenic Probe introduced a unique damage mechanic tied to library shuffling, synergizing well with blue’s natural tendency to manipulate decks and draw cards.

  • 6

    The back-and-forth bouncing and countering of key artifact creatures and spells significantly slowed down the progression of storm combos, making timing and sequencing critical.

Notable Cards

  • Psychogenic Probe

    Psychogenic Probe

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Chasm Skulker

    Chasm Skulker

  • Sensei's Divining Top

    Sensei's Divining Top

  • Ornithopter of Paradise

    Ornithopter of Paradise

  • Remand

    Remand

  • Extract

    Extract

  • Mana Vault

    Mana Vault

Gameplay Summary

The game featured a four-player mono-blue Commander showdown with each player piloting a distinct blue strategy.

Geralf, the Fleshwright focused on a spell-slinging, zombie token generating storm plan, leveraging zero-cost spells and card draw to create a wide board of zombie rogues with growing counters.

Reality Chip centered around a Cheerios-style artifact storm combo, aiming to assemble a win with artifacts and control the board with planeswalker removal.

Arcum Dagsson’s deck revolved around artifact tutoring and sacrificing, using his ability to exchange artifact creatures for non-creature artifacts, supported by the unique Psychogenic Probe to deal damage whenever players shuffle.

Vnwxt, Verbose Host ran a classic mono-blue control deck with disruption and a single win condition, actively using cards that forced opponents to shuffle while removing key pieces like Sensei's Divining Top to hinder combos and synergy. Early turns were marked by methodical land drops and development of board presence—Arcum cast Arcum Dagsson who then targeted artifact creatures to tutor important artifacts, while Geralf started casting cheap spells to build zombie tokens.

Reality Chip attempted to ramp and assemble artifact synergies, but faced disruption from Arcum’s bounce spells.

Vnwxt leveraged disruption spells to dismantle opponents’ libraries and control their hands, diminishing their ability to execute combos.

Key interactions included Arcum bouncing a critical creature to reset tempo and Geralf drawing aggressively with artifact-based card draw.

The ongoing tension revolved around who could best leverage their storm or artifact synergies before being disrupted by counterspells and removal.

While no final winner was established within the available gameplay, the match showcased the dynamic interplay between artifact combo, token storm, and blue control archetypes in a mono-blue meta.

Watch on YouTube