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QUEST FOR THE JANKLORD Holiday Special 2 | Commander Legends Draft & Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    Focus on a three-color deck with strong ramp and removal, leveraging black and green midrange tools alongside red for aggressive creatures and burn spells to control the board and apply pressure.

  • Hamza, Guardian of Arashin

    Hamza, Guardian of Arashin

    Likely a Boros (red-white) equipment-focused deck aiming to capitalize on combat damage and weapon synergies to overwhelm opponents.

  • Imoti, Celebrant of Bounty

    Imoti, Celebrant of Bounty

    Ramp and card draw synergy using green and white to generate value from lands and creatures, focusing on growth and board development.

  • Breeches, Brazen Plunderer

    Breeches, Brazen Plunderer

    A pirate tribal and treasure token deck in blue and red, aiming to generate value through combat and treasure synergy.

  • Glacian, Powerstone Engineer

    Glacian, Powerstone Engineer

    A deck built around artifacts and ramp, using Powerstone Engineer's ability to generate mana and tempo advantage with artifact synergies.

Gameplay Insights

  • 1

    John prioritized early ramp and fixing to support a three-color deck, enabling consistent plays throughout the game.

  • 2

    He balanced removal spells with threats to maintain board control while advancing his win condition.

  • 3

    Early plays like Elvish Visionary provided both ramp and card draw, ensuring steady resource development.

  • 4

    The use of equipment and auras suggests a plan to boost key creatures and maintain pressure on opponents.

  • 5

    The presence of versatile removal such as Vow of Lightning and Ghastly Demise allowed flexible responses to opponent threats.

Notable Cards

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

  • Impulsive Pilferer

    Impulsive Pilferer

  • Elvish Visionary

    Elvish Visionary

  • Ghastly Demise

    Ghastly Demise

  • Vow of Lightning

    Vow of Lightning

  • Champion of the Flame

    Champion of the Flame

  • Moss Diamond

    Moss Diamond

  • Universal Solvent

    Universal Solvent

Gameplay Summary

The game began with a draft of Commander Legends cards, where John focused heavily on building a three-color deck centered around Yurlok of Scorch Thrash, primarily leaning into black, green, and red with some white splash potential.

His drafting strategy emphasized ramp, fixing, removal, and a few solid threats such as dragons and creatures with evasive or disruptive abilities.

The draft saw John making key picks like your luck of the scorch thrash, army of the dead tide, impulsive pilferer, and various removal spells and equipment to support his deck's synergy and consistency. Once the gameplay started, the players took their turns cautiously, developing their board states with ramp creatures and early plays.

John prioritized drawing cards and establishing his mana base early on with cards like Elvish Visionary.

The game unfolded in a typical multiplayer commander fashion, with players testing the waters, deploying threats, and holding removal to respond to opponents.

The interplay of removal spells, ramp, and card draw shaped the pacing, with John leveraging his drafted curve and spells to maintain board control and prepare for mid-game value plays.

While the transcript cuts off early in the gameplay, the draft and initial turns indicate a strategic approach centered on resource development and flexible threats to outlast opponents and secure a win through incremental advantage and board presence.

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