Deck Strategies
Drana, Liberator of Malakir
Drana's deck focuses on aggressive combat with life gain synergies, utilizing powerful creatures and removal spells combined with tutors like Diabolic Tutor and protection spells such as Veto to maintain board control and sustain damage output.
Yuriko, the Tiger's Shadow
Yuriko's deck aims to use ninjutsu to surprise opponents with evasive creatures, triggering her commander’s ability to reveal and deal damage based on the revealed cards’ ninja values, while employing card draw and disruption spells to maintain tempo.
Greven, Predator Captain
Greven’s deck capitalizes on sacrificing creatures to draw cards and generate large swings in power, often using equipment like Basilisk Collar and spells like Temur Battle Rage to maximize damage in combat, aiming for quick, lethal strikes.
Tuvasa the Sunlit
Tuvasa focuses on enchantment synergies for card draw and combat buffs, playing spells that enhance her power and protection, and using auras and enchantments to outpace opponents and maintain a steady influx of resources.
Gameplay Insights
- 1
Greven’s use of sacrificing Lightning Skelemental to draw six cards was pivotal in powering up his commander to an 8-power attacker, setting up a lethal Temur Battle Rage combo.
- 2
Yuriko’s ninjutsu and card reveal triggered incremental damage that pressured opponents early, though it was insufficient to close out the game against Greven’s overwhelming board presence.
- 3
Tuvasa’s enchantment-based ramp and card draw helped maintain resources but was ultimately overwhelmed by Greven’s burst damage and multiple combat phases.
- 4
Drana’s life gain from Exquisite Blood helped sustain through early aggression but was undone by Greven’s repeated combat phases enabled by Seize the Day, showcasing the power of extra combat in closing games quickly.
- 5
The timing and sequencing of equipment attachment and combat tricks, especially Basilisk Collar and Finest Hour, were critical in maximizing damage output during combat phases.
Notable Cards
Ancient Tomb
Basilisk Collar
Exquisite Blood
Diabolic Tutor
Temur Battle Rage
Seize the Day
Herald of the Pantheon
Finest Hour
Spirit Mantle
Ninja of the Deep Hours
Mystical Tutor
Deadly Rollick
Summary
The game began with each player establishing their board state and ramping mana quickly, showcasing a fast-paced early game. Greven's aggressive start with Badlands, Ancient Tomb, and Basilisk Collar allowed him to build up a threatening board. Tuvasa leveraged enchantment-based card draw and buffs, while Drana focused on life gain and removal with cards like Exquisite Blood and Veto. Yuriko utilized ninjutsu and card filtering to generate incremental damage and control the board. A pivotal moment occurred when Greven sacrificed creatures to draw cards and power up his commander, leading to a devastating attack sequence bolstered by Temur Battle Rage that significantly dropped opponents' life totals. Despite some life gain and defensive plays from Drana and Tuvasa, Greven capitalized on his momentum by casting Seize the Day to untap and attack multiple times, eventually winning the game through overwhelming combat damage.