Commander at Home...at MagicCon Vegas LIVE feat The Professor and Voxy! | Episode 105 thumbnail Blurred backdrop thumbnail

Commander at Home...at MagicCon Vegas LIVE feat The Professor and Voxy! | Episode 105

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Commander At Home 107 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • Blech, Loafing Pest

    Blech, Loafing Pest

    This deck focuses on creating numerous insect and spider tokens, gaining life, and using those tokens to overwhelm opponents with incremental growth and board presence.

  • Silverquill, the Disputant

    Silverquill, the Disputant

    A spell-slinging token deck that generates multiple tokens using the casualty mechanic on instants and sorceries, aiming to control the board while building a large token army.

  • Katara, the Fearless

    Katara, the Fearless

    An Ally tribal deck that creates and boosts allies, utilizing equipment and synergy to grow creatures and generate additional attackers, focusing on aggressive board development.

  • Halana and Alena, Partners

    Halana and Alena, Partners

    This deck leverages partner synergy and ally tribal interactions to create tokens and apply counters, building a resilient and synergistic board state.

Gameplay Insights

  • 1

    Using Captain's Claws to grow attacking allies and generate extra attackers quickly increased offensive pressure.

  • 2

    Bitterblossom's consistent token generation provided steady board presence and life loss management.

  • 3

    Players utilized low-cost token generators like Scoot Swarm and Twitching Doll to build a wide board early on.

  • 4

    The casualty mechanic in Silverquill's deck encouraged frequent spellcasting to maximize token output.

  • 5

    Incremental life gain in combination with token growth helped stabilize Blech's position despite taking early damage.

Notable Cards

  • Bitterblossom

    Bitterblossom

  • Twitching Doll

    Twitching Doll

  • Captain's Claws

    Captain's Claws

Gameplay Summary

The game started with players establishing their board states by deploying mana sources and early creatures or enchantments that generate tokens.

Blech focused on producing insect and spider tokens with cards like Twitching Doll and Scoot Swarm, gaining incremental advantages by growing these tokens and gaining life.

Silverquill utilized spells with casualty to create multiple token creatures, setting up a board presence that benefits from spellcasting.

Katara took an Ally tribal approach, playing cards that generate and boost allies, including Captain's Claws to grow creatures and create additional attacking allies.

Halana and Alena also focused on allies and synergy, leveraging their partner commanders' abilities to build a strong board presence through token and counter interactions. Key moments involved the deployment of Bitterblossom, which continuously created flying fairy rogue tokens, and the use of Captain's Claws to enhance attacking allies, accelerating the threat level on the battlefield.

Players started to position themselves tactically, creating token armies for both offense and defense while preparing to leverage their commanders' unique abilities.

The game demonstrated a strong emphasis on token generation, incremental growth, and synergy rather than immediate explosive combos, highlighting the strategic value of board development and resource management in a multiplayer Commander setting.

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