Deck & Commander Strategies

Torbran, Thane of Red Fell
Amplify the damage dealt by red sources to opponents and their permanents, using a combination of aggressive red creatures and burn spells to quickly reduce opponents' life totals.

Xenagos, God of Revels
Use haste and power boosts granted by Xenagos to launch explosive combat phases, often with large creatures like dragons, aiming to end the game through overwhelming combat damage.

Urza, Lord High Artificer
Build a strong artifact-based board state using constructs and value engines that generate card advantage and incremental damage, controlling the board while developing threats.

Mishra, Eminent One
Recursively sacrifice and reuse artifacts to create a growing army of artifact creatures and deal incremental damage, leveraging synergies that maximize value from artifact interactions.
Gameplay Insights
- 1
Mishra’s strategy to generate artifact creature tokens and sacrifice artifacts for damage required other players to carefully consider when to remove his key permanents to prevent an overwhelming board presence.
- 2
Torbran’s damage amplification forced players to respect even small sources of damage, making defensive plays and removal critical to survival.
- 3
Urza’s artifact synergy provided both board presence and card advantage, allowing him to maintain tempo despite aggressive opponents.
- 4
Xenagos’s ability to grant haste and large power boosts enabled sudden, potentially game-ending attacks, increasing the importance of timing blockers and removal spells.
- 5
Players engaged in informal diplomacy to manage who posed the greatest threat and when to intervene, balancing aggression with the need to prevent any single player from gaining runaway advantage.
Notable Cards
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Torbran, Thane of Red Fell
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Xenagos, God of Revels
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Urza, Lord High Artificer
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Mishra, Eminent One
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Arcane Signet
Gameplay Summary
The game began with each player setting up their board and establishing their presence based on their commanders' strengths.
Torbran, Thane of Red Fell, focused on maximizing red damage output, enhancing damage dealt by red sources, which made his attacks and burn spells significantly more potent.
Urza, Lord High Artificer, aimed to leverage artifact synergies and value engines, including artifact creature tokens and card draw, to maintain control and pressure.
Xenagos, God of Revels, sought to capitalize on his ability to grant haste and power boosts, enabling explosive combat phases with large creatures, particularly dragons.
Mishra, Eminent One, utilized artifact recursion and sacrifice effects to generate board presence and incremental damage, creating a growing army of constructs and recurring synergies. A key turning point occurred when Mishra started leveraging his artifact sacrifice triggers to build an army while dealing damage to opponents, signaling a ramp in his threat level.
Torbran’s ability to amplify damage made every burn spell and red creature attack a significant threat, forcing opponents to respond quickly.
Urza’s artifact synergies and card advantage kept him competitive, while Xenagos’s haste grants and power boosts threatened to end the game quickly with aggressive swings.
The interplay of artifact recursion, damage amplification, and haste-driven aggression created dynamic combat phases where timing and target selection were critical.
The game featured diplomatic tension as players evaluated threats and potential alliances, particularly around Mishra’s growing artifact board and Torbran’s damage output.
The match showcased a blend of artifact value, aggressive red burn, and explosive combat enabled by haste and power boosts, culminating in a high-stakes multiplayer duel for board control and victory.











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