Yuriko v Sisay v Krrik v Tayam Bracket 5 cEDH Commander Gameplay thumbnail Blurred backdrop thumbnail

Yuriko v Sisay v Krrik v Tayam Bracket 5 cEDH Commander Gameplay

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Combat Step 122 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Utilizes ninjutsu to sneak in unblockable creatures and trigger powerful damage and card draw effects from the top of the deck, aiming to chip away at opponents while generating value.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Focuses on ramping into legendary creatures and artifacts to build a resilient board, using Sisay’s ability to tutor and cheat powerful permanents into play.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    Aggressive life payment to cast black spells cheaply and repeatedly, maximizing damage output and card advantage through direct damage and life loss synergies.

  • Tayam, Luminous Enigma

    Tayam, Luminous Enigma

    Leverages artifact and mana ramp synergies to generate large amounts of mana quickly and activate numerous abilities in a single turn to overwhelm opponents with massive board presence.

Gameplay Insights

  • 1

    Yuriko’s ninjutsu attacks triggered multiple powerful effects including Sickening Shoal and Lim-Dûl's Vault, enabling incremental damage and card advantage that kept pressure on opponents.

  • 2

    Sisay efficiently used Urza's Saga to ramp into Sol Ring early, enabling a quick acceleration into impactful creatures and spells.

  • 3

    K'rrik’s strategy of paying life to cast spells like Vampiric sign in Blood and Ayara kept opponents under constant pressure and maximized resource generation despite the life loss.

  • 4

    Tayam’s ability to activate multiple mana-generating and artifact synergies in a single turn allowed for a decisive lethal swing that ended the game.

  • 5

    The interplay of removal spells like Contagion and Consign to Oblivion helped control problematic creatures, shifting board control at critical moments.

Notable Cards

  • Urza's Saga

    Urza's Saga

  • Sol Ring

    Sol Ring

  • Sign in Blood

    Sign in Blood

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

  • Wheel of Misfortune

    Wheel of Misfortune

  • Sakashima the Impostor

    Sakashima the Impostor

  • Deadly Rollick

    Deadly Rollick

  • Sickening Shoal

    Sickening Shoal

  • Contagion

    Contagion

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game started with each player developing their mana base and establishing early board presence.

Yuriko leveraged evasive creatures and ninjutsu triggers to deal incremental damage and generate card advantage, while Sisay aimed to ramp into powerful legendary creatures using her commander’s ability and Urza's Saga.

K'rrik focused on aggressive life payment strategies to cast spells quickly and gain advantage with cards like Vampire and Sign in Blood, pushing the game toward fast, high-impact plays.

Tayam utilized ramp and artifact synergies, activating abilities to generate mana and assemble a threatening board state.

Key turning points included Yuriko's repeated ninjutsu attacks triggering multiple removal and card draw effects, Sisay fetching Sol Ring and using Vampiric sign-ins to maintain pressure, and K'rrik’s life payment enabling efficient spellcasting and board control.

Ultimately, Tayam executed a lethal overrun by activating multiple abilities, leveraging creatures and artifacts to overwhelm opponents and secure the win.

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