Deck Strategies
Raffine, Scheming Seer
A reanimator deck that attacks to connive, discarding creatures to fuel reanimation spells and strengthen creatures with counters, aiming to reanimate large threats and disrupt opponents' hands.
Ziatora, the Incinerator
A treasure token ramp deck that sacrifices creatures to deal damage and generate treasures, aiming to win by controlling ten or more treasures at upkeep.
Lord Xander, the Collector
A disruption and mill deck that forces opponents to discard and sacrifice permanents, mills libraries through attacks, and uses triggered ability doubling to accelerate these effects toward a win.
Jetmir, Nexus of Revels
A token-based aggro deck that generates and grows a large army of tokens, leveraging Doubling Season and Assemble the Legion for exponential token production and Impact Tremors for incremental damage to opponents.
Gameplay Insights
- 1
Raffine's connive ability synergizes well with reanimator strategies, allowing discarded creatures to be returned stronger while drawing cards.
- 2
Ziatora's treasure generation from multiple sources including combat damage and sacrifice triggers builds a massive ramp that leads to a treasure-count-based win condition.
- 3
Lord Xander's triggered abilities combined with Steronic Resonator effectively double the impact of hand disruption, library milling, and permanent sacrifice, rapidly deteriorating opponents' resources.
- 4
Jetmir's token generation paired with Doubling Season and Assemble the Legion creates an exponential growth in tokens, enabling lethal damage through Impact Tremors without combat.
- 5
The use of new tri-lands and mana fixing facilitated smooth execution of multicolor strategies early in the game.
- 6
Players prioritized ramp and mana fixing in early turns to enable casting of their commanders and critical spells quickly.
- 7
The interplay between incremental damage from token triggers and direct damage from treasure sacrifice created pressure on opponents to respond quickly or face overwhelming board states.
Notable Cards
Gonti, Lord of Luxury
Assemble the Legion
Doubling Season
Impact Tremors
Professional Face-Breaker
Raffine's Tower
Sheoldred, Whispering One
Summary
The game began with players setting up their mana bases and deploying early ramp and utility creatures to prepare for their game plans. Raffine, Scheming Seer led a reanimator strategy focused on attacking with creatures to connive and discard threats to fuel powerful reanimation spells, aiming to bring back game-altering creatures such as Gonti, Lord of Luxury to disrupt opponents' hands and boards. Ziatora, the Incinerator established a treasure token engine, leveraging creature sacrifices and combat damage to generate treasures and ramp into a win condition that triggers upon controlling ten or more treasures. Lord Xander, the Collector sought to control opponents via disruptive mill and discard effects triggered by his attacks and death, with a key synergy involving Steronic Resonator to double triggered abilities, aiming to quickly deplete opponent libraries and board states. Jetmir, Nexus of Revels focused on token generation and aggressive growth by producing large numbers of tokens, amplified exponentially through Doubling Season and Assemble the Legion, while Impact Tremors provided incremental damage to opponents, threatening to end the game swiftly with overwhelming numbers. Key turning points involved the establishment of the token army and treasure ramp engines, with Raffine's reanimator interactions creating pressure by recurring impactful creatures. The interplay of multiple triggered abilities and doubling effects on Lord Xander created significant disruption and milling pressure. Ultimately, the game revolved around managing board presence, resource denial, and incremental damage from token swarms and treasure synergies, with players attempting to outpace each other's escalating threats and combos.