Deck Strategies
Old Gnawbone
This deck aims to generate value through land drops and casting big spells, using Gnawbone's ability to create treasure tokens.
Wulfgar of Icewind Dale
Wulfgar's deck is built around combat and attack triggers, aiming to double up on these effects for maximum impact.
Gretchen Titchwillow
Gretchen's deck focuses on landfall triggers and ramp, using these to fuel big spells and create a powerful board state.
Delina, Wild Mage
Delina's deck centres around creating copies of powerful creatures and using triggers to create a swarm of tokens and deal damage.
Gameplay Insights
- 1
The early alliance between Rat and John demonstrated the potential for political maneuvering in Commander games, while John's later betrayal highlighted the risks of such deals.
- 2
Pine's use of Old Gnawbone to generate a large amount of treasure was a key turning point in the game, though it ultimately wasn't enough to secure a victory.
- 3
Hamster's final turns showcased the power of his deck, as he was able to generate a significant board presence and deliver a lethal blow to Rat.
Notable Cards
Yavimaya, Cradle of Growth
Arcane Signet
Ruby Medallion
Lightning Greaves
Lone Wolf
Emrakul's Hatcher
Outpost Siege
Aesi, Tyrant of Gyre Strait
Spawn of Thraxes
Summary
This game was a rollercoaster of strategy and betrayal, with the players making and breaking alliances as their board states developed. Rat (Wulfgar) and John (Delina) struck an early alliance, but John broke it to target Rat when he had no other viable attack options. Meanwhile, Pine (Gnawbone) managed to get his commander out and generate a significant number of treasures, but was unexpectedly taken out by John's clever use of Eldrazi spawn and damage triggers. This left Rat and Hamster (Gretchen) in a tight race to the finish, with Hamster ultimately emerging victorious. He was able to generate a formidable board state, with multiple tokens and card draw engines, and delivered a lethal blow to Rat in the final stages of the game.