Final Fantasy Home Brew Edition 2: Vincent V Sin V Yuma V Kefka #mtg #mtggameplay #edh thumbnail Blurred backdrop thumbnail
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Final Fantasy Home Brew Edition 2: Vincent V Sin V Yuma V Kefka #mtg #mtggameplay #edh

Play a land and PASS!


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Vincent, Vengeful Atoner

    Vincent, Vengeful Atoner

    Aggressively build up Vincent's power through combat damage and equipment to deal damage to all opponents simultaneously once he reaches seven or more power.

  • Sin, Spira's Punishment

    Sin, Spira's Punishment

    Fill the graveyard quickly to exile cards and create token copies of them, leveraging graveyard recursion to flood the board with powerful creatures and permanents.

  • Yuna, Hope of Spira

    Yuna, Hope of Spira

    Focus on enchantment creatures with trample, lifelink, and ward, while recurring enchantments from the graveyard to maintain board presence and generate incremental value.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    Use discard effects to force opponents to sacrifice permanents and draw cards, then transform Kefka into a flying avatar who draws cards whenever opponents lose life, combining disruption with card advantage.

Gameplay Insights

  • 1

    Vincent's use of equipment like Commander Plate and Lightning Greaves helped accelerate his threat level by granting him haste, protection, and increased power.

  • 2

    Sin's strategy depended heavily on filling the graveyard rapidly to maximize the value of exiling cards to create token copies, highlighting the importance of graveyard synergy in his deck.

  • 3

    Yuna's enchantment recursion and buffs made her board resilient and difficult to remove, emphasizing a midrange approach that leverages enchantment synergy.

  • 4

    Kefka's discard-triggered sacrifice effect created persistent pressure on opponents' resources, while the transformation into Kefka, Ruler of Ruin, shifted the game towards card advantage and incremental dominance.

  • 5

    Mana fixing and ramp, such as fetchlands and talismans, played a crucial role in enabling the multicolor decks to reach their higher mana costs, setting up for their powerful plays.

  • 6

    The dynamic of the game was shaped by the contrasting playstyles: Vincent's aggressive mono-red damage dealing, Sin's graveyard recursion, Yuna's enchantment-based midrange value, and Kefka's disruptive discard and card draw engine.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Talisman of Dominance

    Talisman of Dominance

  • Utopia Sprawl

    Utopia Sprawl

  • Buried Ruin

    Buried Ruin

  • Blooming Marsh

    Blooming Marsh

  • Scalding Tarn

    Scalding Tarn

  • Volcanic Island

    Volcanic Island

Gameplay Summary

The game began with each player setting up their respective Final Fantasy-themed Commander decks, each embodying distinct strategies aligned with their commanders.

Vincent, Vengeful Atoner, pursued an aggressive mono-red build focused on quickly growing Vincent through combat damage and equipment to spread damage to all opponents once his power reached seven or more.

Sin, Spira's Punishment, leveraged a graveyard recursion strategy where exiling cards from the graveyard created token copies, aiming to overwhelm opponents with a growing board.

Yuna, Hope of Spira, centered around enchantment creatures, utilizing a mechanic to return enchantments from the graveyard and buff her team with trample, lifelink, and ward, focusing on sustainability and incremental advantage.

Kefka, Court Mage, employed a discard and draw engine that forced opponents to sacrifice permanents and then transformed into a powerful flying avatar that rewarded dealing damage with card draw, blending disruption and card advantage.

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