Dog Pile - Cedh Gameplay - Rog/Thras Vs Arcum Vs Tymna/Kraum Vs Yuriko thumbnail Blurred backdrop thumbnail

Dog Pile - Cedh Gameplay - Rog/Thras Vs Arcum Vs Tymna/Kraum Vs Yuriko

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Rograkh, Son of Rohgahh / Thrasios, Triton Hero

    Utilizes a mix of aggressive creatures and efficient disruption, generating incremental advantage through card draw and damage while leveraging Rograkh's damage triggers and Thrasios's card selection to outvalue opponents.

  • Arcum Dagsson

    Arcum Dagsson

    Focuses on artifact synergy to assemble combos that generate infinite mana and draw, using Arcum's ability to tutor and sacrifice artifacts for powerful board control and game-ending infinite interactions.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    Combines aggressive creature-based card draw and political interaction, leveraging Tymna's card draw on combat damage and Kraum's additional card draw to maintain pressure and resource advantage.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    A ninja-themed deck aiming to deal damage through ninjutsu triggers and card advantage via combat damage, relying on early evasive creatures and disruption to snowball quickly into a winning position.

Gameplay Insights

  • 1

    Early Mental Missteps were critical in shutting down Yuriko's one-drop creatures, preventing the deck from gaining early momentum.

  • 2

    Arcum's artifact sacrifice engine effectively enabled tutoring for combo pieces, culminating in an infinite mana combo with Mind Over Matter and Walking Ballista.

  • 3

    The board wipe with Force of Despair was a pivotal moment that stalled aggressive strategies and reset the game state.

  • 4

    Players leveraged efficient card draw engines like Mystic Remora and Tymna's combat damage triggers to maintain resource advantage throughout the game.

  • 5

    Strategic use of artifact synergies and sacrifice outlets allowed Arcum to execute a decisive infinite combo, demonstrating the power of careful resource management and combo assembly in cEDH.

Notable Cards

  • Mental Misstep

    Mental Misstep

  • Force of Despair

    Force of Despair

  • Mind Over Matter

    Mind Over Matter

  • Walking Ballista

    Walking Ballista

  • Filigree Sages

    Filigree Sages

  • Tezzeret, Cruel Machinist

    Tezzeret, Cruel Machinist

  • God-Pharaoh's Statue

    God-Pharaoh's Statue

  • Mystic Remora

    Mystic Remora

  • Phantasmal Image

    Phantasmal Image

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game began with aggressive early plays, including multiple Mental Missteps that successfully disrupted Yuriko's early drops, keeping the deck's snowball potential in check.

The board state evolved with each player establishing their game plan: Arcum Dagsson focused on artifact synergy and combo assembling, Tymna/Kraum deployed efficient creatures and card advantage engines, and Rograkh/Thrasios aimed to generate value through card advantage and incremental damage.

A key turning point came when Arcum set up a combo involving Mind Over Matter and Walking Ballista, leveraging infinite mana generated by Filigree Sages to decisively end the game.

Throughout the match, players executed strategic removals and counterplays, including a well-timed Force of Despair that wiped the board, significantly hindering Yuriko's attempts to build up board presence.

The game concluded with Arcum's combo overwhelming the table, demonstrating the power of artifact-based infinite combos in cEDH.

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