Deck & Commander Strategies

Selvala, Heart of the Wilds
Ramp quickly with green mana dorks to cast Selvala early and generate massive amounts of mana and card draw, enabling big spell plays and board presence.

Codie, Vociferous Codex
Cast multiple spells quickly to activate Codie's cost ability and generate value, enabling combos and generating a win through fast spell sequences.

Francisco, Fowl Marauder
Assemble an Ad Nauseam combo using rituals, tutors, and mana acceleration to draw out their deck and win in a consistent but not necessarily fastest manner.

Thrasios, Triton Hero
Use Thrasios's ability to draw cards and manipulate top of deck combined with mana rocks like Basalt Monolith to fuel combos or control the board.

Kyodai, Soul of Kamigawa
A five-color goodstuff deck that aims to play powerful and synergistic spells across colors, focusing on value and board control rather than speed.
Gameplay Insights
- 1
Early mulligans were heavily influenced by the availability of mana to cast key commanders on curve, with Francisco struggling due to lack of early black mana.
- 2
The Codie player had to balance the urgency of casting spells with the mana available, often holding back due to insufficient ramp or lack of spells to cast with Codie.
- 3
Selvala's player prioritized getting Selvala on the board by turn two to maximize mana ramp and card draw, even mulliganing aggressively to achieve this.
- 4
Francisco's Ad Nauseam combo was delayed by mana constraints and lack of immediate payoff cards, making it less threatening early on compared to the other decks.
- 5
The use of Time Twister as a reset and setup tool hinted at a fallback plan if the initial hands did not accelerate fast enough.
- 6
Players showcased careful hand evaluation and risk management, often opting to mulligan aggressively to find functional hands capable of executing their game plans.
Notable Cards
-

Selvala, Heart of the Wilds
-

Codie, Vociferous Codex
-

Francisco, Fowl Marauder
-

Thrasios, Triton Hero
-

Basalt Monolith
-

Mana Crypt
-

Vampiric Tutor
-

Wishclaw Talisman
-

Veil of Summer
-

Diabolic Intent
-

Lion's Eye Diamond
-

Ignoble Hierarch
Gameplay Summary
The game started with a strong focus on ramp and setting up early board presence, particularly from the Selvala and Codie players.
Selvala aimed to quickly get out their commander to generate large amounts of mana and draw cards, leveraging green ramp and synergy with creatures like Noble Hierarch.
Codie's deck revolved around casting spells fast to enable its cost mechanic and activate combos, although early mana constraints slowed the initial plays.
Francisco and Thrasios player focused on assembling the pieces for an Ad Nauseam combo to win, utilizing consistent rituals and tutors, but their opening hands lacked black mana early on, which delayed their game plan significantly.
The Kyodai deck was described as a five-color goodstuff deck, aiming for powerful synergies but slower than the other decks.































![Planechase Party [Commander VS 304] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/CkGLzCD115Q/sddefault.jpg)








