Krenko vs Malcolm/Rograkh vs Teshar vs Krark/Sakashima | CEDH Gameplay thumbnail Blurred backdrop thumbnail
Playing With Power MTG profile icon

Krenko vs Malcolm/Rograkh vs Teshar vs Krark/Sakashima | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krenko, Mob Boss

    Krenko, Mob Boss

    A goblin tribal aggro/combo deck that ramps mana massively with Mana Echoes and Thousand-Year Elixir to flood the board with goblins and finish with overwhelming combat damage.

  • Teshar, Ancestor's Apostle

    Teshar, Ancestor's Apostle

    An artifact graveyard combo deck that uses Teshar's ability to recur artifacts like skullclamp and Mystic Forge, aiming to assemble infinite loops for card draw and combo finishers.

  • Malcolm, Keen-Eyed Navigator Rograkh, Son of Rohgahh

    Malcolm, Keen-Eyed Navigator / Rograkh, Son of Rohgahh

    A polymorph combo deck that casts both commanders to transform them into game-ending creatures, supported by control and protection elements like Mystic Remora and Pact of Negation.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    A storm combo deck that leverages Krark's copying ability and Sakashima's mimic capabilities to generate massive mana and storm spells, using Underworld Breach loops to win.

Gameplay Insights

  • 1

    Marcus’s use of Mana Echoes combined with Krenko’s token generation created an exponential mana ramp that became a major threat to all players.

  • 2

    Mike’s Mystical Tutor for Pact of Negation and timely Chain of Vapor on Tangle Wire showed precise timing to disrupt opponents’ lockdown attempts.

  • 3

    Bailey’s storm build relied heavily on spell copying with Krark and Sakashima, using rituals and treasure generation to fuel Underworld Breach loops for card advantage.

  • 4

    Marcus’s Deflecting Swat redirected Chain of Vapor from Tangle Wire to Mystic Forge, protecting his board state while removing a key artifact from Alex, demonstrating clever interaction with instant-speed responses.

  • 5

    Shared Animosity on a large goblin army significantly increased Krenko’s damage output, pressuring opponents and shifting the game's tempo in Marcus’s favor.

Notable Cards

  • Thousand-Year Elixir

    Thousand-Year Elixir

  • Mana Echoes

    Mana Echoes

  • Tangle Wire

    Tangle Wire

  • Mystic Remora

    Mystic Remora

  • Jeweled Lotus

    Jeweled Lotus

  • Shared Animosity

    Shared Animosity

  • Underworld Breach

    Underworld Breach

  • Remand

    Remand

  • Mystic Forge

    Mystic Forge

  • Skullclamp

    Skullclamp

  • Strike It Rich

    Strike It Rich

  • Brightstone Ritual

    Brightstone Ritual

  • Deflecting Swat

    Deflecting Swat

Gameplay Summary

The game started with multiple aggressive and combo-centric decks vying for control.

Marcus on Krenko, Mob Boss, quickly established a growing goblin army, leveraging cards like Thousand-Year Elixir and Mana Echoes to generate an overwhelming amount of mana and tokens.

Mike piloting Malcolm and Rograkh took an explosive first turn by casting both commanders and establishing Mystic Remora, showcasing a polymorph combo strategy.

Bailey’s Krark and Sakashima deck focused on storming off using copy and return spells, generating treasures and casting multiple spells in a single turn to build storm count.

Alex on Teshar aimed for an artifact graveyard combo, assembling pieces like Mystic Forge and Skullclamp to generate value and dig for combo pieces, while also deploying hate cards like Chalice of the Void to disrupt opponents.

Watch on YouTube