Deck & Commander Strategies

Raph & Leo, Sibling Rivals
A Boro-colored aggressive deck focused on gaining multiple combat phases allowing repeated attacks to rapidly deplete opponents' life totals.

Don & Leo, Problem Solvers
An Azorius blink deck using flicker effects on creatures and artifacts to generate incremental value and control the board.

Rat King, Verminister
A rat tribal deck that generates numerous rat tokens with menace and uses sacrifice effects to control the board and steal opponents’ creatures.

Super Shredder
A straightforward control deck aiming to remove threats efficiently before finishing the game with the commander.
Gameplay Insights
- 1
Using Pack Rat's discard ability early applied constant pressure by creating multiple rat tokens that required opponents to respond quickly.
- 2
Flicker effects from Don & Leo's deck disrupted opponent strategies and protected key creatures while generating value from enter-the-battlefield triggers.
- 3
The interaction between Fleshbag Marauder effects and token strategies forced difficult sacrifice decisions, resetting boards and slowing aggressive token builds.
- 4
Rat King’s ability to grant menace and steal creatures shifted board control dynamically, keeping opponents on their toes.
- 5
Super Shredder's focus on efficient removal helped manage opponents' boards but was challenged by the repeated combat phases and token swarms from other decks.
- 6
Multiple combat phases enabled by Raph & Leo created relentless pressure and allowed them to capitalize on incremental damage each turn.
Notable Cards
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Pack Rat
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Reflector Mage
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Fleshbag Marauder
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Soulherder
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Rat King, Verminister
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Piper of the Swarm
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Zulaport Cutthroat
Gameplay Summary
The game started with each player setting up their mana bases and early board presence, with key plays including Rat Colony tokens and blink synergies.
Don & Leo focused on flickering creatures and artifacts to generate value, while Rat King aimed to flood the board with rat tokens and leverage menace and control abilities.
Raph & Leo pursued an aggressive combat strategy with multiple additional combat phases, repeatedly attacking to overwhelm opponents.
Super Shredder took a more straightforward approach, aiming to control the board through removal and then finish with the commander itself. Early turns featured pivotal plays such as casting Pack Rat and leveraging its ability to create multiple copies, which put pressure on opponents.
Reflector Mage and Fleshbag Marauder effects caused board disruption, forcing sacrifices and tempo shifts.
Don & Leo’s blink effects created interaction challenges for opponents, while Rat King’s token army gained menace and the ability to steal creatures, amplifying its threat.
Super Shredder’s control elements helped keep the board in check, but the multiple combat phases from Raph & Leo kept the offensive momentum high.
The game revolved around managing board presence, recurring threats, and leveraging the commanders’ unique abilities to push for victory.


























