Deck Strategies
Arabella, Abandoned Doll
Utilizes a swarm of small creatures (power 2 or less) to deal damage to all opponents on attack and gain life, leveraging synergies with low-power creatures to maintain board presence and incremental damage.
Krenko, Mob Boss
Focuses on creating massive numbers of Goblin tokens rapidly to overwhelm opponents with sheer quantity and aggressive attacks, capitalizing on Goblin tribal synergies.
Giada, Font of Hope
Builds a growing army of angels with +1/+1 counters and ramping mana, using vigilance and flying to control the air and apply pressure through efficient creatures and buffs.
Morska, Undersea Sleuth
Generates incremental value through clues and card draw, placing +1/+1 counters on itself with each drawn card and stabilizing the board with control elements, leveraging a no maximum hand size ability.
Gameplay Insights
- 1
Krenko’s early token generation created significant board pressure that shaped opponents’ defensive strategies.
- 2
Arabella’s ability to deal damage to all opponents equal to the number of small creatures on attack provided steady, distributed damage and life gain, making her hard to remove from the game.
- 3
Giada’s buildup of angels with additional +1/+1 counters allowed her to create a threatening flying army that could pressure opponents from the air.
- 4
Morska’s no maximum hand size and clue token generation provided card advantage and resilience, supporting longer gameplay and control.
- 5
Players effectively used equipment like Hedge with Mass to boost creatures and grant evasion, impacting combat decisions.
- 6
The use of Path of Ancestry helped Giada’s player with mana fixing and card selection via scrying whenever an angel was cast, enhancing consistency.
- 7
The combination of token creation, incremental damage, and card draw engines led to a dynamic and interactive multiplayer game where board control constantly shifted.
Notable Cards
Arabella, Abandoned Doll
Krenko, Mob Boss
Giada, Font of Hope
Morska, Undersea Sleuth
Path of Ancestry
Youthful Valkyrie
Rite of Flame
Summary
The game featured four players piloting distinctly themed decks: Arabella, Abandoned Doll with a focus on small creatures and damage distribution; Krenko, Mob Boss aiming to flood the board with Goblin tokens; Giada, Font of Hope centered around angels and ramping; and Morska, Undersea Sleuth with a clue token and card draw engine. Early turns were spent ramping and setting up key synergies. Krenko quickly established a Goblin horde, creating a strong threat that pressured opponents. Meanwhile, Arabella leveraged numerous small creatures to deal incremental damage and gain life, creating a resilient board state. Giada focused on building a powerful angel army with +1/+1 counters to overwhelm opponents, supported by efficient ramp and synergy with angel creatures. Morska maintained a steady card draw engine through clues and +1/+1 counters, aiming to outvalue others with incremental advantage. A turning point came as Krenko unleashed a substantial number of Goblins, dealing significant early damage and forcing defensive plays. Arabella’s ability to deal damage equal to the number of small creatures on attack and gain life kept her in the game despite Krenko’s aggression. Giada’s board presence steadily grew with flying vigilance angels and buffs, threatening to close the game by air. Morska’s control elements and card advantage helped stabilize her position. The game’s win conditions revolved around Krenko’s token swarm overwhelming opponents, Arabella’s damage and life gain from small creatures, Giada’s angelic army, and Morska’s incremental advantages from clues and counters. The interplay of these strategies made for tense board states and dynamic shifts in tempo throughout the gameplay.