Deck & Commander Strategies
Winota, Joiner of Forces
Winota's deck focuses on aggressive combat and exploiting her ability to cheat powerful human creatures into play attacking. It aims to generate infinite combat steps through synergies like Breath of Fury and Magebane Lizard, enabling multiple triggers and overwhelming opponents quickly.
Tymna the Weaver // Kraum, Ludevic's Opus
This deck uses a blue/red/white control shell with strong disruption, card advantage from Tymna, and access to efficient removal and counterspells. It aims to disrupt opponents' combos and stabilize the board with resilient creatures like Ranger Captain and Esper Sentinel.
Heliod, the Radiant Dawn
Heliod's deck is built around generating value from enchantments and lifegain synergies, using Heliod's devotion to create tokens and overwhelm opponents. It also leverages equipment and auras to enhance board presence and pressure opponents.
Esika, God of the Tree // The Prismatic Bridge
Esika's deck focuses on ramping to cast multiple legendary creatures per turn, utilizing The Prismatic Bridge to cheat legendaries onto the battlefield. It often employs polymorph and clone effects to copy powerful creatures and generate value.
Gameplay Insights
- 1
Greenie’s attempt to combo off with Winota and Breath of Fury was a critical early point in the game but was effectively stopped by Toxic Deluge, demonstrating the power of well-timed board wipes against aggressive combo strategies.
- 2
Nate’s use of Ranger Captain and Esper Sentinel provided steady card advantage and pressure, making it difficult for opponents to execute their plans, especially the polymorph-based deck struggling with early discard.
- 3
The interaction where Horton of Calamity combined with Flusterstorm neutralized multiple opponents' instants and sorceries on the stack was a pivotal defensive play that protected Nate’s board and disrupted opponents’ responses.
- 4
The synergy between artifact ramp (Lotus Petal, Grim Monolith) and spell disruption (Flusterstorm, Path to Exile) allowed Nate to maintain tempo and control the game despite the aggressive openings from other players.
Notable Cards
-
Breath of Fury
-
Goblin Rabblemaster
-
Magebane Lizard
-
Esper Sentinel
-
Toxic Deluge
-
Flusterstorm
-
Path to Exile
-
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Gameplay Summary
The game starts with players developing their boards cautiously, with early plays like Magebane Lizard and Mystic Raora establishing initial tempo.
Greenie on Winota, Joiner of Forces quickly sets up a threatening board with Goblin Rabblemaster and uses Winota's ability to create additional attackers, aiming to leverage the synergy with Breath of Fury for infinite combat steps.
However, this combo attempt is disrupted by timely interaction from Nate's Tymna/Kraum deck, which effectively locks down Greenie's board with Toxic Deluge, destroying key creatures and halting the Winota combo.
Nate capitalizes on this by establishing a strong board presence with creatures like Ranger Captain and Esper Sentinel, generating card advantage and board control.
Meanwhile, other players develop their boards but struggle to make significant progress due to the early disruption and counterplay.
Nate's control elements, including Flusterstorm and Path to Exile, further hinder opponents' spells and key combos.
Despite Greenie's early explosive potential, the game shifts in favor of the blue farm deck piloted by Nate, who uses a combination of disruption, card draw, and resilient creatures to maintain control and pressure.
The game highlights the importance of interaction and timing in cEDH, as well as the fragility of combo decks when faced with efficient removal and counterspells.