Deck & Commander Strategies

Kodama of the East Tree & Tymna the Weaver
Utilizes Protean Hulk and Kodama synergies to assemble combo pieces that can win the game through sacrifice and recursion, supported by Tymna's card draw through combat damage.

Splinter, the Mentor & Leonardo, the Balance
Leverages a necro-centric strategy with flash enablers and value creatures to grind card advantage and generate mana through untap effects, aiming to outvalue opponents and find combo lines.

Kefka, Court Mage // Kefka, Ruler of Ruin
Focuses on fast mana and Necropotence to generate massive card advantage, using Windfall as a backup plan to refill hands and maintain pressure.

Krark, the Thumbless & Thrasios, Triton Hero
Combines artifact mana generation, storm kill pieces, and bounce spells to enable repeated use of powerful creatures and spells, aiming to assemble a storm or combo kill.
Gameplay Insights
- 1
Turn one Necropotence plays created significant early card advantage and pressure, enabling deep deck sculpting and combo assembly.
- 2
Demonic Consultation naming a key card effectively exiled a player's entire deck, resulting in an immediate concession and a major momentum shift.
- 3
Use of Chromox imprinting different spells and artifacts combined with bounce effects formed a complex loop aiming to generate infinite mana, but missing a crucial mana piece prevented the win.
- 4
Players prioritized interaction and sequencing to protect their combo lines while disrupting opponents, demonstrating the high-stakes decision making typical in cEDH.
- 5
Heavy life payments to Necropotence were balanced by the potential explosive payoff, illustrating the risk-reward nature of such powerful engines.
Notable Cards
-

Necropotence
-

Protean Hulk
-

Demonic Consultation
-

Windfall
-

Carpet of Flowers
-

Birds of Paradise
-

Imperial Seal
-

Grim Monolith
-

Fellwar Stone
-

Chain of Vapor
-

Lotus Petal
Gameplay Summary
The game began with multiple players assembling their powerful combo-centric decks and setting up early game plans centered around Necropotence, a key card for card advantage and combo enablers.
Early turns saw aggressive mulligans and sequencing, with one player successfully resolving a turn one Necropotence and paying heavy life costs to draw deeply into their deck, setting the stage for explosive plays.
Another player attempted a similar fast combo approach with Kodama of the East Tree and Timna the Weaver, aiming to leverage Protean Hulk and Kodama synergies for a game-winning combo.
Meanwhile, the Splinter and Leonardo deck focused on a necro-based grind and flash enablers with a complex mana untap engine to maintain card advantage and board presence. A pivotal moment occurred when a Demonic Consultation named a critical card, effectively exiling much of a player's deck and forcing them to concede shortly after.
This shifted the game's momentum heavily.
Later, the Cark Thrasios player orchestrated a sequence involving Chromox imprinting various spells and artifacts, utilizing bounce effects and mana generation to attempt a win.
However, the lack of a critical piece like a Lotus Petal or an additional mana source to complete the combo prevented them from closing out the game.
The game proceeded into a grind state where players stabilized, with the Necropotence engines maintaining card flow and interaction shaping the board.
The match highlighted the importance of fast combo execution, the risk of relying on key cards, and the necessity of interaction to disrupt opponents' plans in cEDH environments.
































