SOOOOO MUCH INTERACTION!!!! [cEDH GAMEPLAY] KRARKASHIMA v AANG v DARGO\TYMNA v YOSHI\SILAS thumbnail Blurred backdrop thumbnail

SOOOOO MUCH INTERACTION!!!! [cEDH GAMEPLAY] KRARKASHIMA v AANG v DARGO\TYMNA v YOSHI\SILAS

Things in the Ice profile icon
Things in the Ice 107 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless // Sakashima of a Thousand Faces

    Utilizes fast mana and artifact synergies to deploy multiple spells quickly, overwhelming opponents with tempo and value. The deck aims to combo off or control the board with efficient spells and interactions.

  • Aang, at the Crossroads // Aang, Destined Savior

    Aang, at the Crossroads // Aang, Destined Savior

    Focuses on assembling elemental synergies and leveraging Aang’s flip ability to generate powerful elemental tokens. The deck combines creature threats with spells to outvalue opponents and finish the game.

  • Dargo, the Shipwrecker Tymna the Weaver

    Dargo, the Shipwrecker // Tymna the Weaver

    A turbo aggro deck that quickly establishes equipment and creatures to apply pressure. Tymna provides card draw through combat damage, while Dargo disrupts opponents’ resources and board presence.

  • Yoshimaru, Ever Faithful Silas Renn, Seeker Adept

    Yoshimaru, Ever Faithful // Silas Renn, Seeker Adept

    Control and value-oriented, using efficient creatures and incremental advantage to manage threats. Silas Renn supports artifact recursion and disruption, while Yoshimaru maintains board presence with flexible creatures.

Gameplay Insights

  • 1

    Seth’s decision to over-deploy artifacts and mana sources early created a significant board presence that pressured the table to respond immediately.

  • 2

    The use of Fierce Guardianship to protect key spells like Jace’s Will exemplified high-level counterspell management to maintain momentum.

  • 3

    Players balanced aggression and politicking, passing turns and holding back interaction to avoid becoming targets too early.

  • 4

    The timing of disruption spells, such as removal and counters, was crucial to prevent combos and board domination.

  • 5

    Utilizing cards like Goblin Welder allowed for flexible artifact manipulation, enabling combo pieces or value plays midgame.

Notable Cards

  • Chrome Mox

    Chrome Mox

  • Ancient Tomb

    Ancient Tomb

  • Goblin Welder

    Goblin Welder

  • Esper Sentinel

    Esper Sentinel

  • Food Chain

    Food Chain

  • Talisman of Indulgence

    Talisman of Indulgence

  • Mox Diamond

    Mox Diamond

Gameplay Summary

The game began with players developing their mana bases and setting up early board presence.

Seth, playing Krark and Sakashima, quickly amassed a strong mana ramp with multiple Chrome Moxen and an Ancient Tomb, enabling him to cast several spells in a single turn and establish a threatening board state.

Meanwhile, the other players focused on their synergies: Aang aimed to assemble his elemental-based combo, while Dargo and Tymna employed a turbo-style aggressive strategy with equipment and disruption.

Yoshimaru and Silas worked on incremental advantage and board control, using creatures like Esper Sentinel and Professional Facebreaker to pressure opponents.

A critical turning point occurred when Seth successfully resolved multiple spells despite attempts at counterplay, showcasing the potency of his over-deployment and fast mana.

This forced the table to respond collectively to the threat he posed.

The game’s dynamic shifted as players traded removal and disruption, with Seth leveraging his explosive mana to maintain momentum.

Meanwhile, Tymna’s deck sought to capitalize on drawing extra cards through combat damage, and Aang tried to get his elemental synergies online.

Ultimately, the game revolved around resource management, timing of disruption, and maximizing each deck’s unique win conditions under pressure from Seth’s relentless tempo.

Watch on YouTube