Deck & Commander Strategies

Wolverine, Best There Is
A Voltron-focused deck aiming to stack counters on Wolverine and deal lethal commander damage quickly, using card draw and regeneration to sustain aggression.

Glarb, Calamity's Augur
A landfall and value-based deck that uses the ability to surveil and cast spells from the top of the library, generating card advantage and controlling the board with death touch.

Mendicant Core, Guidelight
An artifact-copying deck that ramps into a large Mendicant Core, utilizing evasive creatures to activate its max speed ability and copy impactful permanents for overwhelming board presence.

Ghalta, Primal Hunger
A green stompy deck leveraging ramp and big creatures, especially Ghalta as a large trampling threat, with support from creatures like Surak to crew vehicles and grant haste for immediate pressure.
Gameplay Insights
- 1
Wolverine’s use of Hunter's Insight to draw multiple cards was a key turning point, enabling him to quickly increase damage potential and maintain resources.
- 2
The early green stompy alliance between Wolverine and Ghalta helped both players avoid mutual aggression, allowing them to focus on building board states.
- 3
Glarb’s death touch and ability to play spells from the top of the library influenced combat dynamics by discouraging attacks against him.
- 4
Mendicant Core’s strategy of copying artifact spells to grow power steadily pressured opponents but required careful timing to maximize effectiveness.
- 5
Choosing not to attack Glarb early preserved board stability and maintained political goodwill, illustrating the importance of diplomacy in multiplayer Commander settings.
Notable Cards
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Hunter's Insight
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Snake Umbra
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Cultivator's Caravan
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Tangled Florahedron // Tangled Vale
Gameplay Summary
The game started with each player establishing their board presence according to their deck's strategy.
Wolverine focused on stacking counters and dealing commander damage, quickly ramping up with cards like Hunter's Insight and Snake Umbra to boost his commander’s power and resilience.
Glarb leveraged landfall synergies and value from playing multiple lands, using his ability to surveil and play spells from the top of his library to maintain card advantage.
Mendicant Core aimed to ramp artifacts and maximize its speed ability to copy impactful permanents, growing in size while applying pressure.
Meanwhile, Ghalta, Primal Hunger, played a straightforward ramp and stompy strategy, quickly putting a large trampling threat on the board with Surak’s help to crew vehicles and grant haste. A pivotal moment came when Wolverine used Hunter’s Insight to draw a significant number of cards and increase his damage output, setting up for lethal commander strikes.
Ghalta's player formed an early alliance with Wolverine, signaling a political play to avoid early aggression and focus on board development.
Glarb’s death touch presence served as a deterrent to attacks, influencing combat decisions.
Mendicant Core focused on artifact synergy and copying spells, growing steadily but not yet dominating the board.
The game featured tension between aggressive commander damage attempts and board control through value creatures and interactions, with players carefully choosing when to attack or team up.
The win condition centered around Wolverine’s explosive commander damage and Ghalta’s overwhelming trampling threats, while Glarb and Mendicant Core sought to outvalue and outlast opponents.


































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