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Commander Game - Go-Shintai, Aesi, Chatterfang, Omnath - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Generate large numbers of squirrel tokens quickly, leveraging synergy with enchantments and token generators to overwhelm opponents with wide boards and incremental damage.

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

    Ramp and draw cards through landfall triggers, controlling the board with life gain and value creatures while building resources for a mid-to-late game win.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Utilize shrine tokens and enchantment synergies to drain opponents' life and create additional creature tokens, focusing on incremental advantage and board presence.

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

    Exploit landfall triggers to generate treasure tokens, life gain, and massive boards of Scoot Swarm tokens, using powerful spells to maintain board control and overwhelm opponents.

Gameplay Insights

  • 1

    Azrael's use of Binding the Old Gods to destroy key creatures early slowed down Dave's ramp and card draw engine, shifting board momentum.

  • 2

    Kyle's multiple land plays and landfall triggers with Omnath allowed explosive token generation and mana advantage, enabling powerful spells like Farewell to reset the board on his terms.

  • 3

    Dave's Mana Drain countered J-Man's Death Sprout, demonstrating control elements that protected his board state and generated additional mana for subsequent plays.

  • 4

    Ezreal repeatedly recasting Grim Guardian created a steady life drain effect that pressured all opponents simultaneously, synergizing well with Go-Shintai's shrine token generation.

  • 5

    J-Man's use of Squirrel Nest on a land maximized Chatterfang's token production, enhancing his swarm strategy.

  • 6

    Kyle's strategic use of Azusa, Lost but Seeking allowed multiple land drops per turn, fueling his landfall synergies and accelerating his board presence.

  • 7

    The interplay of bounce effects like Scourge of Fleets and creature recursion kept the board dynamic and prevented any single player from dominating too quickly.

Notable Cards

  • Sapphire Medallion

    Sapphire Medallion

  • Binding the Old Gods

    Binding the Old Gods

  • Sylvan Library

    Sylvan Library

  • Grim Guardian

    Grim Guardian

  • Shark Typhoon

    Shark Typhoon

  • Scourge of Fleets

    Scourge of Fleets

  • Mana Drain

    Mana Drain

  • Farewell

    Farewell

  • Tireless Provisioner

    Tireless Provisioner

  • Oko, Thief of Crowns

    Oko, Thief of Crowns

  • Urban Evolution

    Urban Evolution

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

  • Imprisoned in the Moon

    Imprisoned in the Moon

  • Squirrel Nest

    Squirrel Nest

  • Simic Charm

    Simic Charm

  • Cultivate

    Cultivate

Summary

The game began with players ramping aggressively, setting up powerful mana bases and drawing engines. Early plays included artifact ramp like Soul Ring and Sapphire Medallion, alongside cards that synergized with landfall and card draw, such as Aesi, Tyrant of Gyre Strait and Omnath, Locus of Creation. Key early interactions included Azrael using Binding the Old Gods to destroy Tatyova and a Thick Druid, slowing down Dave's early momentum. Meanwhile, J-Man developed his board with Circle of Dreams and Chatterfang, Squirrel General, aiming to flood the battlefield with tokens. As the game progressed, Kyle's Omnath deck leveraged landfall triggers to generate massive value, creating many Scoot Swarm tokens, producing treasures, and gaining life, eventually casting powerful spells like Farewell to reset the board. Ezreal repeatedly recast Grim Guardian to drain opponents' life and used Go-Shintai of Life's Origin to generate shrine tokens and spirits, steadily chipping away at the board state. A pivotal moment was Dave's use of Scourge of Fleets to bounce small creatures, though it was countered by Mana Drain, showing the tight interplay of control and ramp. The game featured heavy interaction and resource management, with players balancing aggression and defense. The win conditions varied from overwhelming opponents with tokens and landfall synergies to controlling the board with disruptive enchantments and incremental life drain. Kyle's Omnath was particularly notable for his explosive token generation and resilience, while Ezreal's Grim Guardian and shrine tokens applied steady pressure across multiple opponents. The game remained dynamic with numerous board wipes, counters, and surprise plays shaping the flow of the match.

Description

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Hello there! Check out this #Commander Game featuring some sweet #MagicTheGathering #EDH decks! Let us know what you think in the comments!

#Go-Shintai of Life’s Origin (Deck List: www.moxfield.com/decks/SO5ZZcU38ESaoEFyJvCmDg) #Aesi, Tyrant of Gyre Strait (Deck List: www.moxfield.com/decks/e0w42a6AjUmPPAFiuZBe6A) #Chatterfang, Squirrel General (Deck List: www.moxfield.com/decks/hLpF3tFo7E6-WzNBCL5Y8g) #Omnath, Locus of Creation (Deck List: www.moxfield.com/decks/-mqKwC6G8ECd25m0vVLO7Q)

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