Which of the Last 4 Magic Sets is Best?! Commander Boxing League Finds Out! EDH Gameplay thumbnail Blurred backdrop thumbnail
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Which of the Last 4 Magic Sets is Best?! Commander Boxing League Finds Out! EDH Gameplay

Commander Arcade โˆ™ โˆ™


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kotis, the Fangkeeper

    Kotis, the Fangkeeper

    Builds a resilient board with indestructible creatures enhanced by counters and steals opponents' cards through combat damage to gain card advantage and disrupt opponents.

  • Far Fortune, End Boss

    Far Fortune, End Boss

    Focuses on aggressive combat phases, increasing damage output through multiple combats and buffs, with graveyard recursion to overwhelm opponents.

  • Nashi, Searcher in the Dark

    Nashi, Searcher in the Dark

    Utilizes enchantments and milling to draw and cheat legendary and enchantment cards into hand, growing stronger with plus-one counters if no cards are found.

  • Kastral, the Windcrested

    Kastral, the Windcrested

    Leverages synergy with birds, plus-one counters, and card draw to generate incremental advantages and multiple routes to victory.

Gameplay Insights

  • 1

    Early milling with Anoch Wayfarer allowed players to sculpt their hands and find lands or key cards, improving early game consistency.

  • 2

    Nashi's ability to mill and retrieve legendary or enchantment cards created potential for explosive draws and board development.

  • 3

    Far Fortuneโ€™s plan to generate multiple combat phases was a notable threat that could rapidly increase damage output and pressure the table.

  • 4

    The use of enchantment removal via Bottomless Pool strategically disrupted opponentsโ€™ board states and key creatures.

  • 5

    Cotus's indestructibility combined with counter synergies made it a persistent threat that opponents had to consider carefully before attacking.

  • 6

    Players showed restraint in attacking early on, indicating caution among the table as they assessed threats and preserved resources.

Notable Cards

  • Nashi, Searcher in the Dark

    Nashi, Searcher in the Dark

  • Far Fortune, End Boss

    Far Fortune, End Boss

  • Kastral, the Windcrested

    Kastral, the Windcrested

  • Wretched Doll

    Wretched Doll

  • Warren Elder

    Warren Elder

  • Bottomless Pool // Locker Room

    Bottomless Pool // Locker Room

Gameplay Summary

The game began with all four players establishing their board presence by playing their commanders early and developing their mana bases.

Tyler, playing Cotus, the Fangkeeper, leveraged its indestructibility and counter synergy to build a resilient threat while aiming to steal cards from opponents upon dealing combat damage.

Meghan's deck, led by Nashi, Searcher in the Dark, focused on enchantments and milling, aiming to draw and cast powerful legendary or enchantment cards by triggering Nashi's combat damage ability.

Rob, on Far Fortune, End Boss, adopted an aggressive combat-focused strategy with multiple combat phases and graveyard recursion, looking to maximize damage output.

Maria's deck, featuring Kastral, the Windcrested, was centered around birds and card draw with plus-one counters to build an incremental advantage and multiple paths to victory.

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