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I Hate Your Deck #55 Kibo v Tasha v Miirym v Bruenor || Commander Gameplay MTG EDH

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kibo, Uktabi Prince

    Kibo, Uktabi Prince

    Generate numerous artifact tokens (bananas) that can be sacrificed for mana and life gain, buffing ape and monkey creatures to overwhelm opponents through incremental growth and board presence.

  • Tasha, the Witch Queen

    Tasha, the Witch Queen

    Leverage Tasha’s ability to cast opponents’ instant and sorcery cards from exile, creating 3/3 demon tokens and drawing cards to gain value and disrupt opponents, aiming to control the game with exile recursion and token pressure.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Use a suite of counterspells and fast mana to protect and multiply legendary dragons by creating non-legendary dragon tokens, amassing a flying dragon army supported by treasure generation and a hidden secondary commander that tutors dragons.

  • Bruenor Battlehammer

    Bruenor Battlehammer

    Equip creatures with powerful equipment, utilizing Bruenor’s ability to avoid equip costs on the first equip each turn, and use combat tricks along with extra turns to push lethal damage quickly.

Gameplay Insights

  • 1

    Kibo’s ability to create and sacrifice artifact tokens (bananas) not only provided mana and life but also triggered creature buffs, turning small creatures into significant threats.

  • 2

    Tasha’s exile recursion allowed her to cast opponents’ spells for free, generating demon tokens and card advantage that pressured multiple players simultaneously.

  • 3

    Miirym’s combination of counterspells with dragon token generation created an effective control and board presence strategy, enabling protection of key threats.

  • 4

    Bruenor’s zero equip cost activation on the first equipment each turn maximized efficiency, allowing rapid board strengthening and enabling an extra combat phase to capitalize on the boosted creatures.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Warrior's Oath

    Warrior's Oath

  • Sword of Vengeance

    Sword of Vengeance

  • Talisman of Dominance

    Talisman of Dominance

Summary

The game featured four distinct decks led by Kibo, Uktabi Prince; Tasha, the Witch Queen; Miirym, Sentinel Wyrm; and Bruenor Battlehammer, each pursuing their unique strategies. Early turns saw players establishing their mana bases and deploying key artifacts and creatures, with Kibo’s player generating artifact tokens (bananas) to fuel life gain and creature buffs. Miirym’s deck focused on counterspells and generating dragon tokens through its copy ability, aiming to build a strong flying board presence. Tasha’s player utilized her ability to cast opponents' instant and sorcery spells from exile, creating demon tokens and leveraging value from opponents’ graveyards. Bruenor’s deck sought to equip creatures with powerful equipment and enhance their combat capabilities, capitalizing on free equip triggers and extra combat turns to finish games quickly. A critical turning point came as Kibo's banana tokens began to synergize with his ability, buffing ape and monkey creatures and creating pressure on opponents. Tasha's player gained incremental advantage by casting key spells from exile, generating demons and card draw that disrupted opponents’ plans. Miirym’s counterspell suite provided control elements to protect their dragons and stabilize the board. Meanwhile, Bruenor's deck ramped up combat potential with equipment and utilized Warriors’ Oath to gain extra turns, threatening to close the game through overwhelming attacks. The dynamic board state, artifact interactions, and interplay between exile recursion and token generation defined the flow, with players continually adjusting to resource availability and combat threats to pursue their win conditions.

Description

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Show Notes:

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