Commander GamePlay Ep.28 Marina Vendrell v Aminatou, veil piercer (curses) v The Swarmweaver MTG EDH thumbnail Blurred backdrop thumbnail
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Commander GamePlay Ep.28 Marina Vendrell v Aminatou, veil piercer (curses) v The Swarmweaver MTG EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Aminatou, Veil Piercer

    Aminatou, Veil Piercer

    Leverages enchantments, tutors, and Miracle cards to generate card advantage and control the board. Uses Sphere of Safety to tax attackers and plays Curses to disrupt opponents while casting powerful spells for free from the top of the library.

  • Marina Vendrell

    Marina Vendrell

    Utilizes the Haunted House theme with rooms and doors mechanics to manifest creatures and generate value from eerie creatures. Builds board presence through unlocking doors and drawing incremental card advantage.

  • The Swarmweaver

    The Swarmweaver

    Focuses on spiders and insects, gaining death touch through delirium to control combat damage. Builds an insect token army to apply pressure, relying on synergy between creatures and defensive enchantments.

Gameplay Insights

  • 1

    Aminatou's use of Extravagant Replication to double One with the Multiverse enabled casting spells from the top of the library twice each turn, greatly enhancing tempo and card advantage.

  • 2

    Sphere of Safety forced opponents to pay increasing costs to attack Aminatou, effectively discouraging aggressive combat and allowing her to control the board pace.

  • 3

    Marina's unlocking of haunted house doors to manifest creatures provided steady board presence and incremental advantage through the eerie creature synergy.

  • 4

    The Swarmweaver carefully managed attacks to avoid paying high Sphere of Safety taxes while using death touch creatures to exert pressure and maintain board control.

  • 5

    Aminatou's timely casting of curse enchantments like Curse of Surveillance created card draw advantages and pressured opponents indirectly.

  • 6

    Strategic use of tutors and removal by Aminatou disrupted opponents' key threats, preserving her board state and enabling her to maintain control over the game.

Notable Cards

  • One with the Multiverse

    One with the Multiverse

  • Extravagant Replication

    Extravagant Replication

  • Sphere of Safety

    Sphere of Safety

  • Curse of Surveillance

    Curse of Surveillance

  • Demonic Tutor

    Demonic Tutor

  • The Scarab God

    The Scarab God

  • Nightmare Shepherd

    Nightmare Shepherd

  • Village Rites

    Village Rites

  • Crypt Ghast

    Crypt Ghast

  • Painter's Studio // Defaced Gallery

    Painter's Studio // Defaced Gallery

  • Labyrinth of Skophos

    Labyrinth of Skophos

Gameplay Summary

The game featured a three-player Commander match with Aminatou, Veil Piercer; Marina Vendrell; and The Swarmweaver, each piloting decks with distinct themes: curses, haunted rooms, and insects/spiders respectively.

Early turns saw the players developing their boards with lands and thematic creatures, such as The Swarmweaver's death touch spiders and Marina's eerie creatures associated with rooms and doors mechanics.

Aminatou's deck focused on enchantments and leveraging the Miracle mechanic, casting powerful cards like One with the Multiverse and Extravagant Replication to gain significant value by casting spells from the top of the library for free.

A key turning point was Aminatou's establishment of multiple enchantments on the battlefield, including Sphere of Safety, which heavily taxed attackers and helped control combat flow.

Aminatou also deployed potent tutors and removal effects, such as Demonic Tutor and removal from The Scarab God, to disrupt opponents.

Meanwhile, Marina advanced her haunted house strategy by unlocking doors to manifest creatures and generate board presence.

The Swarmweaver steadily built an army of spiders and insects, gaining death touch through delirium to apply pressure cautiously given the taxing Sphere of Safety.

Towards the midgame, Aminatou further accelerated her enchantment-based control and card advantage engines, casting Curses like Curse of Surveillance to pressure opponents and gain incremental advantages.

Marina continued unlocking haunted house doors, manifesting creatures and drawing value, while The Swarmweaver focused on creating tokens and maintaining board presence.

The game revolved around managing board states, taxing attacks, and generating value through enchantments and creatures, with Aminatou's control and value engine emerging as a major influence on game pace and combat decisions.

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