Deck & Commander Strategies

Ob Nixilis, Captive Kingpin
A control and attrition-based deck that uses Ob Nixilis's ping effect to steadily drain opponents' resources, combined with disruptive spells and efficient removal to maintain board dominance.

Sisay, Weatherlight Captain
A value-oriented midrange deck that aims to assemble legendary creatures and generate incremental advantage through synergy, focusing on resilience and incremental board presence.

Glarb, Calamity's Augur
Likely a combo or value deck using top-deck manipulation and control elements to outvalue opponents and find key combo pieces or win conditions.

Malcolm, Keen-Eyed Navigator
A fast-paced tempo deck aiming to deploy Malcolm early to draw cards and apply pressure, followed by evasive threats and disruption to close out the game quickly.

Bruse Tarl, Boorish Herder
A combat-focused deck that leverages double strike and combat tricks, utilizing Bruse Tarl to maximize damage output and overwhelm opponents through combat phases.

Hashaton, Scarab's Fist
A prison/control build that uses tax effects and disruption to lock opponents out of the game, gradually suffocating them with resource denial.

Tivit, Seller of Secrets
A combo or control deck that uses Tivit's abilities to manipulate opponents' hands and gain advantage through incremental disruption and card selection.

Etali, Primal Conqueror // Etali, Primal Sickness
A ramp and aggressive deck that leverages Etali's ability to steal cards from opponents’ decks, aiming to disrupt and develop a powerful board presence quickly.
Gameplay Insights
- 1
Players prioritized early mana development and disruption elements to prevent fast kill combos, reflecting a meta wary of Doomsday-style piles and combo-centric plays.
- 2
The use of Grafdigger's Cage and Danitha Capashen as prison elements effectively slowed down graveyard and creature-based strategies, forcing opponents to adapt their game plans.
- 3
Ob Nixilis’s ping ability was leveraged to chip away at opposing players incrementally, turning the tide by draining resources rather than relying solely on board presence or combo.
- 4
Malcolm was identified as a key early drop to accelerate card draw and maintain tempo, demonstrating the importance of efficient early plays in cEDH environments.
- 5
Players engaged in subtle interactions around paying or refusing to pay for cards like Mystic Remora and Esper Sentinel triggers, highlighting the nuanced decision-making regarding resource allocation and tempo.
- 6
The game exhibited a strong emphasis on control and attrition, with few overt aggressive moves early, showing players’ respect for each other’s potential win conditions and the high stakes of resource management.
Notable Cards
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Ob Nixilis, Captive Kingpin
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Malcolm, Keen-Eyed Navigator
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Mystic Remora
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Grafdigger's Cage
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Danitha Capashen, Paragon
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Esper Sentinel
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Vampiric Tutor
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Chromatic Lantern
Gameplay Summary
The game opened with a cautious early game where players developed their mana bases and laid down key control elements such as Mystic Remora and Grafdigger's Cage.
Several players focused on setting up their midrange or value-oriented strategies, with Malcolm, Keen-Eyed Navigator being prioritized for early deployment to gain card advantage and tempo.
The board state remained relatively stable with players holding back from aggressive moves, instead focusing on locking opponents with cards like Danitha Capashen, Paragon and various tax or prison elements, aiming to disrupt combo attempts and maintain control.
A notable turning point occurred when Ob Nixilis, Captive Kingpin entered the battlefield, immediately starting to chip away at opponents’ resources with its ping ability, thereby shifting the pressure onto other players.







































