Deck Strategies
Omnath, Locus of Rage
Aggressive Gruul landfall deck creating numerous 5/5 elemental tokens and dealing damage when elementals die, aiming for board dominance through combat and landfall synergies.
Omnath, Locus of the Roil
Elemental tribal deck that ramps heavily and generates value by playing multiple elementals and triggering landfall effects, focusing on synergy and board presence.
Omnath, Locus of Mana
Mono-green ramp deck aiming to generate large amounts of mana and use it for explosive plays, relying on resource accumulation and hoping for others to manage the board.
Omnath, Locus of Creation
Four-color landfall deck that leverages multiple landfall triggers for card draw, extra land drops, and combat steps, maximizing value from Zendikar Rising's new cards on a budget.
Gameplay Insights
- 1
Seth utilized new Zendikar Rising landfall cards to create multiple combat phases and overwhelming elemental token production, increasing pressure on opponents rapidly.
- 2
Richard's mono-green ramp approach relied on accumulating mana while hoping opponents would keep the board in check, highlighting a high-risk, high-reward strategy.
- 3
Crim's elemental tribal deck benefited from the natural synergy between landfall and elementals, focusing on establishing a strong board presence early to contest the game.
- 4
Tomer's budget four-color deck demonstrated that even with cost restrictions, multiple landfall triggers and card draw engines could maintain competitive board development and resource advantage.
- 5
Early game land drops and ramp spells were critical for all players to keep pace with the explosive landfall mechanics, making mana development a key focus in the early turns.
Notable Cards
Moraug, Fury of Akoum
Omnath, Locus of Rage
Omnath, Locus of Mana
Omnath, Locus of Creation
Summary
The game began with four different Omnath commanders facing off, each embodying distinct strategies tied to their unique identities. Seth piloted Omnath, Locus of Rage, focusing on aggressive Gruul landfall tactics to flood the board with large elementals and elemental tokens, leveraging new Zendikar Rising cards like Scoot Swarm and Moraug for explosive landfall synergy. Crim's Omnath, Locus of the Roil, took an elemental tribal approach centered on ramping and maximizing elemental presence, aiming to capitalize on the synergy between landfall triggers and elemental creatures. Richard played a mono-green ramp build with Omnath, Locus of Mana, focusing on massive mana generation to outvalue opponents without heavy interaction, hoping to leverage powerful late-game spells after amassing resources. Tomer fielded the four-color Omnath, Locus of Creation, with a budget build designed to exploit multiple landfall triggers and card draw, using the versatility of four colors to maintain a steady flow of resources and control elements.