Go WIDE vs Go BIG!! General Rokiric vs Light-Paws | MU 080622 | Duel Commander thumbnail Blurred backdrop thumbnail
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Go WIDE vs Go BIG!! General Rokiric vs Light-Paws | MU 080622 | Duel Commander

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • General Ferrous Rokiric

    General Ferrous Rokiric

    A go-wide aggressive deck that aims to overwhelm opponents with numerous creatures and token synergies, applying consistent pressure to win through combat damage quickly.

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    A go-big control deck centered around building board presence with large creatures and gaining incremental value through the commander's ability, using removal and tricks to outlast aggressive opponents.

Gameplay Insights

  • 1

    Rokiric's ability to maintain board presence through token generation was crucial in sustaining pressure against Light-Paws.

  • 2

    Light-Paws capitalized on well-timed removal spells and combat tricks to stabilize the board and swing the tempo in its favor.

  • 3

    Board wipes served as critical turning points, resetting the board state and forcing both players to rebuild their strategies.

  • 4

    The duel demonstrated the classic tension between an aggressive swarm strategy and a resilient, value-oriented go-big approach.

Notable Cards

  • General Ferrous Rokiric

    General Ferrous Rokiric

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

Gameplay Summary

The Duel Commander match featured a clash between General Ferrous Rokiric's aggressive go-wide strategy and Light-Paws, Emperor's Voice's go-big control and value approach.

The game unfolded with Rokiric attempting to flood the board with multiple creatures, leveraging token generation and synergy to overwhelm Light-Paws.

Meanwhile, Light-Paws focused on stabilizing the board through removal and selective combat tricks, aiming to capitalize on big, impactful creatures and card advantage granted by its commander ability.

Key turning points included board wipes and pivotal combat phases where Light-Paws managed to dismantle Rokiric's swarm, but Rokiric's persistent pressure and incremental damage kept the game tense.

Ultimately, the outcome hinged on whether Rokiric could maintain relentless aggression or if Light-Paws could stabilize and close out with powerful creatures or combat damage.

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