CAN FIRE LORD AZULA STAND UP TO THE cEDH GAUNTLET?  FIRE LORD AZULA v WAN SHI TONG v KINNAN v DEREVI thumbnail Blurred backdrop thumbnail
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CAN FIRE LORD AZULA STAND UP TO THE cEDH GAUNTLET? FIRE LORD AZULA v WAN SHI TONG v KINNAN v DEREVI

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Fire Lord Azula

    Fire Lord Azula

    Generate mana ramp and leverage Azula’s ability to double spells cast during attacks, enabling explosive mid-combat combos and spell chains to quickly close out the game.

  • Wan Shi Tong, Librarian

    Wan Shi Tong, Librarian

    Utilize control and disruption with draw engines like Mystic Remora to maintain card advantage and slow down opponents, while leveraging blue’s counterspells and tempo plays.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Play uncounterable spells and ETB creatures to control the board and generate incremental advantage, often using Derevi’s ability to tap and untap permanents for combo and tempo.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp extensively with artifacts and creatures to generate massive mana, then convert it into card advantage and powerful spells to dominate the late game.

Gameplay Insights

  • 1

    Casting Copy Artifact on One Ring to double mana production was a key mana acceleration play.

  • 2

    Fire Lord Azula’s ability to double spells during combat forced opponents to carefully time their counters and responses.

  • 3

    Control elements like Mystic Remora and counterspells helped keep the game in a balanced tempo state despite explosive mana ramp from several players.

  • 4

    Disruptive creatures like Unsettling Mariner imposed additional costs on opponents’ spells, providing soft lockdown against combos.

  • 5

    Players prioritized maintaining mana rocks and maximizing mana efficiency early to enable their respective game plans.

Notable Cards

  • Fire Lord Azula

    Fire Lord Azula

  • Mystic Remora

    Mystic Remora

  • Copy Artifact

    Copy Artifact

  • Ancient Tomb

    Ancient Tomb

  • Imperial Seal

    Imperial Seal

Gameplay Summary

The game featured a high-powered cEDH four-player free-for-all with Fire Lord Azula, Wan Shi Tong, Derevi, and Kinnan commanders.

Early turns focused heavily on ramping mana with numerous rocks and efficient lands such as Ancient Tomb, Tropical Island, and Soul Ring enabling explosive starts.

Fire Lord Azula's player quickly established board presence and showcased the commander’s unique ability to double spells during combat, threatening to chain spells aggressively.

Meanwhile, Wan Shi Tong's player deployed control tools like Mystic Remora and disruptive creatures, aiming to slow opponents’ advances while drawing cards.

Derevi’s deck leveraged uncounterable spells and ETB value creatures to maintain pressure and control the board state, while Kinnan sought to generate large amounts of mana and card advantage through artifact and creature synergies. The game’s pivotal moments involved multiple counters and responses to key spells, particularly around artifact interactions and tempo plays.

A notable interaction was the flash casting of Copy Artifact to replicate powerful mana rocks, escalating mana production.

Control elements from Wan Shi Tong and Derevi kept the board in flux, but Azula’s ability to double spells in combat posed a constant threat of sudden lethal combos.

The game’s tension revolved around managing mana resources, protecting critical pieces, and timing spell casts to maximize Azula’s doubling effect or Kinnan’s mana generation.

The gameplay highlighted the dynamic interplay between combo potential, disruption, and efficient resource deployment characteristic of competitive EDH.

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