Deck & Commander Strategies
Zur the Enchanter
Zur aims to establish Necropotence early, paying life to draw a large hand and then winning on the end step through powerful enchantments and combo finishers.
Kinnan, Bonder Prodigy
Kinnan ramps mana aggressively and uses his activated ability to cheat large creatures onto the battlefield quickly to overwhelm opponents.
Sisay, Weatherlight Captain
Sisay tutors legendary creatures to assemble combos that can win the game, supported by efficient ramp and disruption.
Armix, Filigree Thrasher and Kraum, Ludevic's Opus
This turbo Ad Nauseam deck leverages fast mana and card draw to chain spells and combos, using commanders for card advantage and removal to control threats.
Gameplay Insights
- 1
Zur's use of Necropotence to pay life and draw large hands early was pivotal for maintaining card advantage and setting up end-step win attempts.
- 2
The Chain of Vapor bounce loop involving Zur's own Mana Vault and opponent's Deafening Silence was a clever way to break a lock and maintain tempo.
- 3
Out of Time was used effectively to phase out all creatures, resetting the board and stalling aggressive strategies.
- 4
Armix's discard triggered removal efficiently dealt with problematic copies of Zur created by Phantasmal Image, disrupting opponent combos.
- 5
Multiple counterspells and discard effects kept all players in check, emphasizing the importance of interaction in a high-powered multiplayer environment.
Notable Cards
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Necropotence
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Out of Time
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Chain of Vapor
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Deafening Silence
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Phantasmal Image
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Imperial Seal
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Mana Vault
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Lotus Petal
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Ragavan, Nimble Pilferer
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Mystic Remora
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Ad Nauseam
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Cabal Ritual
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Flusterstorm
Gameplay Summary
The game opened with each player establishing their mana base and early board presence.
Zur quickly set up Necropotence, aiming for a high life investment draw engine to fuel a late-game win.
Kinnan looked to ramp aggressively and cheat large threats into play, while Sisay focused on assembling legendary creatures for combos.
Armix/Kraum utilized an Ad Nauseam turbo strategy leveraging card draw and removal to disrupt opponents and find combo pieces. Key turning points included Zur's activation of Necropotence multiple times to draw a massive hand, followed by a Chain of Vapor bounce chain to disrupt Alana's Deafening Silence lock.
Drake then cast Out of Time, phasing out creatures and resetting board states to stall opponents.
Meanwhile, Armix's discard ability with Kraum removed a problematic Phantasmal Image, preventing a copy of Zur from stabilizing Mike's board.
Zur also leveraged Imperial Seal and multiple Necropotence activations to maintain card advantage, while Sisay began assembling her combo with Ranger-Captain of Eos and Ragavan. Throughout the game, interaction was high with counterspells, bounce spells, and discard effects preventing any single player from gaining overwhelming advantage early.
The game revolved around managing Necropotence's life cost and card draw, maintaining board control with Out of Time, and disrupting combo attempts with timely discard and counterspells.
Ultimately, the game highlighted Zur's viability in the current meta through resilient card advantage and strong control elements.