Deck & Commander Strategies
The Ur-Dragon
The Ur-Dragon deck is focused on exploiting the tribal synergy of shapeshifters which can morph into any creature type, creating a versatile and flexible game plan.
Rebbec, Architect of Ascension and Silas Renn, Seeker Adept
The deck is built around playing impactful artifacts that Silas can retrieve from the graveyard, while Rebbec provides protection. The deck seeks to make all permanents into artifacts for complete protection.
Glissa, the Traitor
Glissa's deck is a recurring nightmare for opponents, built to play a multitude of artifacts that provide value and then end up in the graveyard, only to be retrieved by Glissa's ability.
Archelos, Lagoon Mystic
Archelos' deck focuses on tapping and untapping mechanics, controlling what enters the battlefield tapped and gaining extra value from untapping cards.
Gameplay Insights
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The game saw a lot of artifact-themed strategies, leading to a complex and engaging gameplay.
- 2
The players made good use of their commanders, creating strong synergies and interactions.
- 3
The use of Mana Vault by Gaurav provided a significant mana advantage in the early game.
- 4
The game saw a lot of back-and-forth as players tried to gain control of the board and maintain their strategic advantages.
Notable Cards
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The Ur-Dragon
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Rebbec, Architect of Ascension
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Silas Renn, Seeker Adept
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Glissa, the Traitor
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Archelos, Lagoon Mystic
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Mana Vault
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Moriok Replica
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Mishra's Bauble
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Renegade Freighter
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Darksteel Citadel
Gameplay Summary
The gameplay saw a vibrant mix of strategy and unpredictable outcomes.
Arthur Meadowcroft, the new comer to Extra Turns, led with 'The Ur-Dragon', setting the stage for a tribal deck with a twist - the shapeshifters that could morph into any creature type.
Manson Leung's Silas and Rebbec deck focused on exploiting impactful artifacts and the interplay between the two commanders for protection and recursion.
Gaurav Gulati's Glissa deck was all about artifact recursion, using Glissa's ability to retrieve artifacts from the graveyard.
The game was a tug of war with the players trying to establish board control and outmaneuver each other.
With everyone having some form of artifact strategy, the game saw a lot of back and forth in terms of artifact advantage.