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THE GIRLS ARE FIGHTING AGAIN! - EDH Gameplay! - GirlPod vs FontofHope vs BephhhMTG

GirlPod


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Skullbriar, the Walking Grave

    Skullbriar, the Walking Grave

    This deck aims to grow Skullbriar continuously through +1/+1 counters gained from dealing combat damage, maintaining those counters as he moves zones. It uses a mix of aggressive combat and potentially infect strategies to close out the game.

  • Pir, Imaginative Rascal Toothy, Imaginary Friend

    Pir, Imaginative Rascal & Toothy, Imaginary Friend

    This partner deck focuses on doubling counters whenever counters are placed on creatures, combining aggressive board development with significant card draw from Toothy to maintain resources and pressure opponents.

  • Redshift, Rocketeer Chief

    Redshift, Rocketeer Chief

    A counter-focused deck that uses Redshift’s ability to generate mana and activate other abilities by putting counters on itself, aiming for synergistic plays to amplify effects and control the board through incremental advantage.

  • Obeka, Splitter of Seconds

    Obeka, Splitter of Seconds

    Centers around building up oppressive enchantments on herself to boost combat damage, making Obeka a large threat on the battlefield that can apply pressure while leveraging extra upkeep triggers.

Gameplay Insights

  • 1

    Skullbriar’s ability to retain counters regardless of zone changes pressured opponents early, forcing them to respond quickly to his growing threat.

  • 2

    The use of Court of Garenbrig by Obeka to become the monarch and double the number of +1/+1 counters distributed each upkeep created a dangerous board state with rapidly growing creatures.

  • 3

    Redshift’s mana generation through tapping allowed for flexible activations, enabling potential burst plays or utility uses despite a slower start.

  • 4

    The interaction between Pir and Toothy to generate extra counters while drawing cards provided a steady engine of value, balancing aggression with resource replenishment.

  • 5

    Early combat decisions showed restraint and strategic targeting, with players avoiding unnecessary aggression to maintain favorable board states and information control.

Notable Cards

  • Skullbriar, the Walking Grave

    Skullbriar, the Walking Grave

  • Pir, Imaginative Rascal

    Pir, Imaginative Rascal

  • Toothy, Imaginary Friend

    Toothy, Imaginary Friend

  • Redshift, Rocketeer Chief

    Redshift, Rocketeer Chief

  • Obeka, Splitter of Seconds

    Obeka, Splitter of Seconds

  • Court of Garenbrig

    Court of Garenbrig

  • Opal Palace

    Opal Palace

Gameplay Summary

The game started with all players developing their boards cautiously, setting up their key pieces and mana bases.

Skullbriar, the Walking Grave, quickly established a presence with his ability to accumulate +1/+1 counters through combat damage, posing a threat early on.

Meanwhile, the Pier and Toothy partner deck focused on generating and doubling counters, leveraging synergy to ramp up both offensive capabilities and card draw.

Redshift, Rocketeer Chief, added to the dynamic by providing mana and enabling activations, though its impact was more subtle in the early turns.

Obeka, Splitter of Seconds, aimed to build oppressive upkeeps with enchantments to boost her combat damage, focusing on making her board state resilient and threatening.

The early part of the game involved players trading small amounts of damage, with Skullbriar and Pier's counters beginning to snowball, while Redshift and Obeka positioned themselves for mid-game power plays.

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