MTG EDH Gameplay | Zndrsplt & Okaun v Uro v Urza v Megatron | EP80 thumbnail Blurred backdrop thumbnail
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MTG EDH Gameplay | Zndrsplt & Okaun v Uro v Urza v Megatron | EP80

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Megatron, Tyrant // Megatron, Destructive Force

    Megatron, Tyrant // Megatron, Destructive Force

    Utilizes artifact sacrifice to deal pre-combat damage and flips between two forms to generate large amounts of colorless mana, enabling the casting of high-cost spells and controlling the combat phase by restricting opponents' spellcasting.

  • Zndrsplt, Eye of Wisdom Okaun, Eye of Chaos

    Zndrsplt, Eye of Wisdom & Okaun, Eye of Chaos

    Relies on coin flips to generate card advantage and increase Okaun's power exponentially, potentially unlocking the ability to cast spells for free after five successful flips, creating an explosive and volatile game plan.

  • Urza, Prince of Kroog

    Urza, Prince of Kroog

    Focuses on artifact synergies with anthems and token creation, copying artifact creatures and mana producers to build a wide board presence that can both generate resources and apply pressure.

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

    Leverages landfall and graveyard recursion to gain life, draw cards, and ramp lands efficiently, aiming for steady value and a resilient board state that can outlast opponents.

Gameplay Insights

  • 1

    Megatron's pre-combat damage through sacrificing artifacts before blockers was pivotal in controlling opponents' creatures and flipping the commander for mana generation.

  • 2

    The coin-flipping mechanic on Zndrsplt and Okaun provided both risk and reward, with the potential to cast spells for free drastically shifting the tempo.

  • 3

    Urza's ability to create artifact creature tokens that copy other artifacts allowed for flexible responses and board development, enhancing both offense and mana ramp.

  • 4

    Uro's repeated escapes from the graveyard and landfall triggers created continuous card advantage and life gain, allowing for efficient resource accumulation over time.

  • 5

    The presence of powerful mana rocks like Soul Ring and Chromatic Lantern accelerated all players' game plans, enabling earlier deployment of threats and combos.

Notable Cards

  • Megatron, Tyrant // Megatron, Destructive Force

    Megatron, Tyrant // Megatron, Destructive Force

  • Uro, Titan of Nature's Wrath

    Uro, Titan of Nature's Wrath

  • Zndrsplt, Eye of Wisdom

    Zndrsplt, Eye of Wisdom

  • Okaun, Eye of Chaos

    Okaun, Eye of Chaos

  • Urza, Prince of Kroog

    Urza, Prince of Kroog

  • Chromatic Lantern

    Chromatic Lantern

  • Lotus Cobra

    Lotus Cobra

  • Sylvan Library

    Sylvan Library

  • Simic Growth Chamber

    Simic Growth Chamber

Gameplay Summary

The game began with players establishing their board states through mana ramp and setting up their main strategies.

Megatron's player focused on leveraging the artifact's unique flip mechanic and mana generation by sacrificing artifacts to deal pre-combat damage, aiming to build a large mana pool for casting powerful spells.

Meanwhile, the Zndrsplt and Okaun player pursued a coin-flipping strategy to generate value and potentially cast spells for free upon achieving five successful flips, creating an unpredictable and explosive playstyle.

Urza's player concentrated on artifact synergies, utilizing Urza's anthem effect and token creation ability to build a board of artifact creatures that could be copied and leveraged for both offense and mana production.

Uro's player took a more value-oriented and land-based approach, repeatedly casting Uro, Titan of Nature's Wrath to gain life, draw cards, and ramp lands, aiming to generate a resilient and efficient board presence.

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