Deck Strategies
Pia Nalaar, Chief Mechanic
This deck focuses on dealing damage to opponents to generate energy, which is then spent to create electric vehicles. The vehicles can then be used for further attacks.
Saheeli, Radiant Creator
The Saheeli deck aims to play artifacts, generate energy, and then use that energy to create copies of those artifacts to overpower opponents.
Temmet, Naktamun's Will
The Temmet deck is centered around creating a swarm of zombie tokens and boosting their power through card draw.
Hashaton, Scarab's First
This deck aims to discard creature cards and pay mana to create copies of them as zombies, effectively lowering mana costs and establishing a powerful board presence.
Gameplay Insights
- 1
The players deciding to 'unionize' and collectively target a single artifact with Genju of Purification was a significant strategic move that shifted the balance of power.
- 2
Jan's Era of Innovation combined with his artifact-heavy deck provided him with a continuous source of energy, a critical resource for his strategy.
- 3
Bill's Aether Hub allowed him to generate energy, an essential component of his deck's strategy to create electric vehicles.
- 4
Alex's use of Renewed Solidarity to boost his zombie tokens added a significant power boost to his board state.
Notable Cards
Era of Innovation
Aether Hub
Ornithopter
Crowded Crypt
Renewed Solidarity
Summary
The game kicked off with all players setting up their mana bases and deploying their initial strategies. Alex, with his Temmet deck, focused on generating zombie tokens and leveraging card draw to boost their power. Jan, playing Saheeli, looked to generate energy and clone artifacts. Jim, with Hashaton, aimed to pitch cards and create zombie copies, while Bill, piloting Pia Nalaar, focused on hitting opponents to generate energy for creating electric vehicles. Several key enchantments and artifacts came into play, such as Jan's Era of Innovation and Bill's Aether Hub. A crucial point in the game was when Jan played a powerful Genju of Purification, which forced all players to choose an artifact or enchantment to destroy. This led to a 'unionizing' event, where all the players chose to destroy Bill's Ornithopter.