Harald vs Tymna/Tana vs Thrasios/Vial vs Tymna/Thrasios | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Harald vs Tymna/Tana vs Thrasios/Vial vs Tymna/Thrasios | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Harald, King of Skemfar

    Harald, King of Skemfar

    A Golgari Elf combo deck using elf synergies, ramp, and disruptive creatures like Collector Ouphe to assemble combos and close the game quickly.

  • Tymna the Weaver Thrasios, Triton Hero

    Tymna the Weaver / Thrasios, Triton Hero

    A midrange value deck that leverages card draw engines, efficient tutors, and compact combos to grind out opponents and win through incremental advantage or combo finishers.

  • Thrasios, Triton Hero Vial Smasher the Fierce

    Thrasios, Triton Hero / Vial Smasher the Fierce

    A control deck focused on board control and disruption, utilizing card draw engines and burn damage from Vial Smasher to wear down opponents before finishing with attrition or combo.

  • Tymna the Weaver

    Tymna the Weaver / Tana the Bloodsower

    A stax deck that uses hatebears and resource denial to lock down the board, then leverages Birthing Pod or Kiki-Jiki combos to finish the game once control is established.

Gameplay Insights

  • 1

    Sean's use of Green Sun's Zenith early to tutor Collector Ouphe was a critical disruption play against artifact and combo strategies.

  • 2

    Robert's timely Pact of Negation to counter Oko, Thief of Crowns prevented a major board advantage swing from Greg's control deck.

  • 3

    Marc's deployment of Aven Mindcensor effectively hindered opponents' land searches, slowing down their ability to find key lands.

  • 4

    Greg's recurring card advantage via Sylvan Library and Curiosity on Vial Smasher allowed consistent threat pressure and damage to opponents.

  • 5

    Marc's Assassin's Trophy targeting Seedborn Muse was a pivotal disruption to Robert's ability to maintain multiple untap phases and resource advantage.

  • 6

    The interaction between Rhystic Study and players' willingness to pay or draw extra cards influenced tempo and resource management throughout the game.

Notable Cards

  • Collector Ouphe

    Collector Ouphe

  • Rhystic Study

    Rhystic Study

  • Sylvan Library

    Sylvan Library

  • Curiosity

    Curiosity

  • Mana Crypt

    Mana Crypt

  • Swan Song

    Swan Song

  • Assassin's Trophy

    Assassin's Trophy

  • Birthing Pod

    Birthing Pod

  • Seedborn Muse

    Seedborn Muse

  • Pact of Negation

    Pact of Negation

  • Oko, Thief of Crowns

    Oko, Thief of Crowns

  • Aven Mindcensor

    Aven Mindcensor

  • Heritage Druid

    Heritage Druid

  • Elvish Archdruid

    Elvish Archdruid

  • Green Sun's Zenith

    Green Sun's Zenith

Gameplay Summary

The game opened with a strong tempo from all four decks, each leveraging their unique strategies.

Sean's Harald, King of Skemfar deck quickly established an elf synergy board presence using ramp spells like Green Sun's Zenith to tutor key creatures such as Collector Ouphe, aiming to disrupt opponents' combos.

Robert's Tymna/Thrasios deck focused on card draw and incremental advantage with Rhystic Study and Sylvan Library, seeking to assemble combo pieces while controlling the board with counters like Swan Song.

Greg piloted a control-oriented Thrasios/Vial Smasher deck, using efficient disruption and card advantage engines such as Curiosity on Vial Smasher to maintain pressure and chip away at opponents' life totals.

Marc's Tymna/Tana Bloodpod stax deck aimed to lock down opponents with hatebears like Aven Mindcensor and build towards Birthing Pod or Kiki-Jiki combos to close out the game.

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