We Played Edge of Eternities PreCons! | Commander Party Ep. 12 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
Good Time Society profile icon

We Played Edge of Eternities PreCons! | Commander Party Ep. 12 | MTG EDH Gameplay

Good Time Society


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

    Ramp by sacrificing lands and drawing cards to fuel powerful plays, eventually using spacecraft to gain board presence and win through overwhelming attacks.

  • Szarel, Genesis Shepherd

    Szarel, Genesis Shepherd

    Utilize graveyard recursion to replay lands and sacrifice them for value, growing creatures with counters to dominate the battlefield while contesting world control.

  • Kilo, Apogee Mind

    Kilo, Apogee Mind

    Proliferate counters on creatures and artifacts, leveraging incremental growth and synergy to control the board and manipulate the orbit counter mechanic to influence world passing.

  • Inspirit, Flagship Vessel

    Inspirit, Flagship Vessel

    Accumulate counters on creatures and artifacts to protect and empower them, aiming to make key permanents untouchable and maintain pressure for world control.

Gameplay Insights

  • 1

    The orbit counter mechanic added a unique layer of chaos by forcing worlds to pass clockwise or counterclockwise, requiring players to adapt their strategies dynamically.

  • 2

    Sacrificing lands not only ramped mana but also triggered token generation and graveyard synergies, accelerating board development.

  • 3

    Copying commanders or other permanents with cloning effects created complex board states, allowing players to mimic powerful abilities and gain tempo advantages.

  • 4

    Charging spacecraft artifacts was critical to unlocking additional land drops and transforming them into creatures, providing both ramp and board presence.

  • 5

    Players had to balance aggression with the need to maintain or steal worlds, as controlling all five worlds was the alternate win condition guiding the game.

Notable Cards

  • Exploration Broodship

    Exploration Broodship

  • Scouring Swarm

    Scouring Swarm

  • Evolving Wilds

    Evolving Wilds

  • Thrummingbird

    Thrummingbird

Gameplay Summary

The game unfolded with four players piloting two Edge of Eternities preconstructed decks, each with different commanders and strategies revolving around control of space-themed 'worlds.' Early turns saw players developing their mana bases and deploying key pieces like spacecraft artifacts, which could be charged to unlock powerful abilities, such as additional land drops and transforming into flying creatures.

The unique Commander Party rules added a layer of strategic complexity, as players aimed to control five unclaimable worlds by dealing damage and leveraging orbit counters to pass worlds around the table, creating chaotic shifts in board states. A pivotal moment occurred when players began casting their commanders to accumulate orbit counters, triggering the passing of worlds and prompting tactical decisions about when to attack or hold back to gain or steal worlds.

The interaction between land destruction, graveyard recursion, and proliferating counters on artifacts and creatures created momentum shifts.

One player focused on sacrificing lands to create flying insect tokens and powering their spacecraft, while another leveraged graveyard land recursion to bolster creature counters.

The game featured notable use of copy effects and counter manipulation, culminating in an escalating battle for world control that dictated the win condition: controlling all five worlds at the start of upkeep.

The match highlighted the interplay between aggressive board development and strategic world control under the alternate Commander Party rules.

Watch on YouTube