Deck & Commander Strategies
Ardenn, Intrepid Archaeologist // Tana, the Bloodsower
A Stax-oriented deck leveraging artifact synergies and taxing effects like Smothering Tithe combined with value engines such as Jessica's Will to control the board and resource flow, aiming to lock opponents down and win through incremental advantage.
Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
A control/value deck utilizing disruption and incremental damage from Vial Smasher, supported by card draw and control spells like Swansong, aiming to control the board while applying pressure and finishing with direct damage or value creatures.
Tymna the Weaver // Thrasios, Triton Hero
A grindy, value-driven deck focused on card advantage from Rhystic Study and Mystic Remora, generating mana with Thrasios and drawing into combo pieces or control elements to out-resource opponents and win through incremental advantage or combos.
Kinnan, Bonder Prodigy
A ramp and value deck centered around Kinnan's ability to generate large amounts of mana from nonland permanents, aiming to cast big spells or combos quickly to overwhelm opponents.
Gameplay Insights
- 1
Players carefully passed on Rhystic Study triggers to maintain political balance and avoid drawing too much attention early in the game.
- 2
The Stax player used Jessica's Will not only for card draw but also to manipulate opponents' hands, showing versatility in the disruption package.
- 3
A key interaction involved casting Solitude on Reveillark to exile a major threat, preventing a powerful recursion combo from triggering.
- 4
Mirror-Mad Phantasm was used to copy Rhystic Study, doubling the taxing effect and increasing card draw pressure on opponents.
- 5
Early deployment of Kinnan accelerated mana production, enabling faster access to high-impact spells and combos.
- 6
Players leveraged information from cards like Glasses of Urza to make informed decisions and anticipate opponent strategies.
- 7
Combat was used selectively for incremental damage rather than all-out aggression, reflecting the careful resource management typical of cEDH multiplayer games.
Notable Cards
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Rhystic Study
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Mystic Remora
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Smothering Tithe
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Solitude
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Glasses of Urza
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Reveillark
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Mockingbird
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Mirror-Mad Phantasm
Gameplay Summary
The game began with a typical cEDH opening where players established their mana bases and early plays.
Thrasios/Tymna set up with a Mystic Remora and Rhystic Study, generating early card advantage and taxing opponents' spells.
Ardenn/Tana focused on a Stax strategy, holding key disruption pieces like Smothering Tithe and Jessica's Will to slow the game and generate resources.
Kinnan deployed quickly, aiming to leverage mana acceleration from mana dorks and artifacts.
Malcolm/Vial Smasher started with control elements and value creatures like Mockingbird. A pivotal moment came when the Ardenn/Tana player cast Archavist of Agma and then responded to a Reveillark (Revy) trigger by casting Glasses of Urza to surveil opponents' hands, highlighting the interactive and political nature of this multiplayer game.
The group also saw multiple uses of Rhystic Study and its copies via Mirror-Mad Phantasm, creating significant draw pressure and taxing resources.
Notable disruption included a timely Solitude exile on Reveillark, effectively removing a major threat.
Jessica's Will was used to draw cards and manipulate opponents' hands, further influencing the game state. The game featured careful passing on Rhystic Study triggers, a common politicking element in cEDH, and strategic combat decisions such as attacking Kinnan for incremental damage.
The players balanced between developing their own board states and managing threats from others.
The Stax player surprised others with an unexpected tempo play, showing flexibility beyond pure lock pieces.
Although the transcript ends before a clear conclusion, the slow buildup of value, disruption, and efficient resource use indicated a game leaning toward a combo or value win triggered by mana acceleration and card advantage engines.