Commander Game Play Ep.33 Ur Dragon v Krenko v Hakbal v Teysa v Niv Mizzet v Okaun&Zndrsplt MTG EDH thumbnail Blurred backdrop thumbnail
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Commander Game Play Ep.33 Ur Dragon v Krenko v Hakbal v Teysa v Niv Mizzet v Okaun&Zndrsplt MTG EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Generate a large army of goblin tokens rapidly to overwhelm opponents through sheer numbers and aggressive attacks.

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

    Utilize a multicolor strategy to leverage a variety of spells and creatures, aiming for card advantage and a unique Doctor Who-themed combo win condition.

  • The Ur-Dragon

    The Ur-Dragon

    Ramp into and cast powerful dragons, using cost reductions and big threats to dominate the board and close out the game.

  • Teysa Karlov

    Teysa Karlov

    Maximize death triggers and token generation to create a resilient board state that drains opponents’ life while sustaining itself.

  • Okaun, Eye of Chaos Zndrsplt, Eye of Wisdom

    Okaun, Eye of Chaos & Zndrsplt, Eye of Wisdom

    Exploit coin-flip mechanics to create chaotic board states, disrupting opponents and capitalizing on randomness for value.

  • Hakbal of the Surging Soul

    Hakbal of the Surging Soul

    Leverage merfolk tribal synergies and explore mechanics to grow creatures and generate incremental advantages over the game.

Gameplay Insights

  • 1

    Teysa Karlov’s use of Death Tyrant and Falconwrath Noble synergized to steadily drain opponents’ life totals through creature deaths and token generation.

  • 2

    The cascade enchantment that granted cascade to the next spell cast by a chosen player introduced complex decision-making and potential for explosive plays.

  • 3

    Players carefully managed cumulative upkeep costs, sometimes choosing to pay to avoid detrimental discard effects, balancing resource expenditure against card advantage.

  • 4

    Hakbal’s exploration triggers on merfolk helped grow board presence incrementally, forcing opponents to adapt to increasing threats.

  • 5

    Okaun and Zndrsplt’s coin-flip chaos added a layer of unpredictability, influencing players to remain flexible in their strategies and threat assessments.

  • 6

    Mana ramp spells like Cultivate and Thought Vessel were critical in enabling casting of high-cost dragons and key spells earlier than usual.

  • 7

    Players prioritized attacking based on flying and board threats, with some targeting weaker players or those with dangerous board states to maintain balance.

Notable Cards

  • Death Tyrant

    Death Tyrant

  • Heartless Summoning

    Heartless Summoning

  • Thought Vessel

    Thought Vessel

  • Cultivate

    Cultivate

  • Mystic Monastery

    Mystic Monastery

  • Propaganda

    Propaganda

  • Fiery Islet

    Fiery Islet

Gameplay Summary

The six-player Commander game featured a diverse and chaotic board state with each player piloting a distinctly themed deck.

Early turns saw players developing their mana bases and deploying key creatures, with Krenko focusing on goblin token generation, Hakbal leveraging merfolk synergy, and Teysa Karlov maximizing death triggers and token production.

The Ur-Dragon player established a strong dragon presence, taking advantage of cost reduction for big dragons, while Niv-Mizzet Reborn's player pursued a multicolor strategy with a Doctor Who-themed twist aiming to assemble thirteen doctor cards for a unique win condition.

Meanwhile, Okaun and Zndrsplt brought a coin-flip chaos element, adding unpredictability to the game flow. Midgame pivoted on key board interactions: Teysa's Death Tyrant repeatedly created zombie tokens, and the synergy with falcon wrath nobles began draining life from opponents.

Hakbal's merfolk started growing through exploration triggers, while Krenko threatened to overwhelm with goblin hordes.

Notably, cascade mechanics and mana ramp played a significant role, especially with cards that granted cascade to other players, adding layers of complexity and value.

The interplay of cumulative upkeep and protection effects also influenced resource management decisions.

The game was marked by strategic attacks aimed at disrupting stronger players and opportunistic plays to build board advantage. While no definitive conclusion was shown, the game highlighted the varied strategies converging: Krenko's swarm tactics, Teysa's death and token synergy, The Ur-Dragon's big creature ramp, and the chaos from coin-flip effects.

The game balanced tempo, board presence, and combo potential, with players constantly adapting to threats and maximizing their commanders' strengths to push toward victory.

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