Deck Strategies
Pako, Arcane Retriever & Haldan, Avid Arcanist
Generate and manipulate +1/+1 counters on creatures to exile opponent's cards and create card advantage, using synergy between Pako's counter generation and Haldan's ability to remove counters and gain value.
Tymna the Weaver & Jeska, Thrice Reborn
Leverage combat damage to draw cards and generate incremental advantage while controlling the board with efficient removal and disruption, aiming to outvalue opponents through steady card advantage.
Tymna the Weaver & Kraum, Ludevic's Opus
Utilize aggressive card draw from combat damage triggers and maintain tempo with efficient creatures and spells, focusing on outpacing opponents through continuous pressure and resource generation.
Dolson
Use evasive creatures with reach and unique combat triggers to draw cards and apply pressure, disrupting opponents while maintaining a resilient board presence and hexproof during non-attacking phases.
Gameplay Insights
- 1
Using Pako to exile cards from opponents' decks by generating counters created early pressure and disrupted key resources.
- 2
The synergy between Haldan and Pako allowed for efficient removal of counters to trigger additional value and card advantage.
- 3
Dolson's unique combination of reach, pseudo-vigilance, and hexproof created a resilient attacker that drew cards when dealing combat damage.
- 4
Copying an extra turn spell via sacrifice and spell copying created critical opportunities to extend plays and maintain tempo.
- 5
Players carefully timed combat and blocking decisions to maximize damage output and card draw while minimizing risk.
- 6
Maintaining a steady flow of card draw through commanders' combat damage triggers was pivotal for sustaining pressure and recovering from disruption.
Notable Cards
Pako, Arcane Retriever
Haldan, Avid Arcanist
Tymna the Weaver
Jeska, Thrice Reborn
Kraum, Ludevic's Opus
Lion's Eye Diamond
Mox Diamond
Twisted Abomination
Final Fortune
Summary
The game began with players establishing their board states and ramping mana through land plays and artifact drops like Mox Diamond and Lion's Eye Diamond (LED). Early aggression came from Pako, Arcane Retriever's ability to generate counters and exile cards, creating pressure alongside Haldan, Avid Arcanist's synergy to capitalize on these counters. Meanwhile, Tymna the Weaver decks focused on card draw and incremental advantage through combat damage. A notable early play was the casting of Bragavan by one player, increasing card advantage and board presence. As the game progressed, players leveraged their commanders' unique abilities to apply pressure and disrupt opponents. Alan's Dolson commander showcased strong evasion and card draw through combat damage triggers, while the Tymna-Kraum player utilized efficient card draw engines and combat synergy. Key moments included a chain of interactions involving counterspells, sacrifice to copy spells, and a combat phase that saw multiple creatures with evasive abilities dealing damage. The game also featured tactical blocking decisions and targeted removal that shaped the flow of combat. Ultimately, the game was defined by incremental value plays, combat damage triggers, and maintaining disruption to prevent any one player from establishing a dominant board state.