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Magic: The Gathering Commander Gameplay EDH | Jetmir v Lord Xander v Chatterfang v Lagomos | Ep. 12

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    Generate tokens quickly and use the commander’s overrun effect to grant all creatures double strike, vigilance, and trample, enabling a massive, lethal attack.

  • Lord Xander, the Collector

    Lord Xander, the Collector

    Control the board through life gain and card draw mechanics tied to vampire creatures, while accumulating incremental advantage to outlast opponents.

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Produce a large number of squirrel and insect tokens to drain opponents’ life totals and gain value through sacrifice outlets and token synergies.

  • Lagomos, Hand of Hatred

    Lagomos, Hand of Hatred

    Keep the board clear with repeated removal and sacrifice effects, tutoring for exactly what is needed each turn to maintain control and accrue value.

Gameplay Insights

  • 1

    Jetmir’s decision to cast Aurora, God of Victory granted his tokens menace and damage prevention, enabling aggressive attacks without fear of blockers or damage.

  • 2

    Vasque’s use of Gruesome Fate to deal 36 combined life loss across opponents was a significant board-impacting play that pressured everyone simultaneously.

  • 3

    Rogue’s timing of Carter Doomscourge to clear tokens after Vasque’s swarm grew large was a critical pivot to regain control and set up card draw with Skullclamp.

  • 4

    March’s use of Valakut Awakening to cycle through his deck was a strategic attempt to find answers to Jetmir’s overwhelming board presence but came late in the game.

  • 5

    Jetmir’s combination of commander buffs and Oren Frostfang’s deathtouch triggered massive damage and card draw, turning combat into a potent engine for closing out the game.

Notable Cards

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Gruesome Fate

    Gruesome Fate

  • Skullclamp

    Skullclamp

  • Lagomos, Hand of Hatred

    Lagomos, Hand of Hatred

  • Painful Truths

    Painful Truths

  • Valakut Awakening // Valakut Stoneforge

    Valakut Awakening // Valakut Stoneforge

  • Esper Sentinel

    Esper Sentinel

Summary

The game began with all four players establishing their mana bases and early board presence. Jetmir focused on ramping into his token-generating and overrun strategy, casting creatures like Esper Sentinel and Krenko, 10th Street Kingpin to produce goblin tokens and build a strong aggressive board. Vasque leveraged Chatterfang, Squirrel General to create a swarm of squirrels and insects, aiming to drain opponents with synergy from token production and sacrifice outlets like Braids, Arisen Nightmare. March piloted Lord Xander, the Collector, a vampire deck focused on life gain and card advantage through creatures like Synchromancer and spells such as Painful Truths. Rogue played Lagomos, Hand of Hatred, controlling the board with repeated removal and value generation by tutoring critical cards and sacrificing tokens.

Description

In this episode we have a good game of #commander with a few people I met through discord. Hopefully you enjoy this #edh gameplay.

For more magic the gathering gameplay please join the discord server below Discord: discord.gg/UREWtDX9we

Jetmir Nexus of Revels Decklist: www.moxfield.com/decks/4jswradOMEGDGua2IBjmiA

Music by: www.twitch.tv/domhack215 [email protected]

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